Imagine me before World. I put on a full set of… Oh, I don't know… Deviljho armor for example.
Thomas: Alright. I have Sharpness +1, Speed Eating +2 & I was able to miraculously get HG Earplugs with a God Talisman. I like what I got going for me.
Then suddenly, this unusual random joins my room.
Thomas: Huh… That's strange. He's wearing a mish-mash of random armor pieces, looks totally goofy & has… Weakness Exploit, Critical Eye +3, Razor Sharp, Critical Boost & Attack Up (L) ????? That's weird."
Thomas: Um… Excuse me. What's that set you're wearing?"
Random: It's a set that kills monsters super fast. You should try it.
Thomas: But… Why? Why aren't you using any utility skills? I have Speed Eating +2 & HG Earplugs. Your set doesn't make sense to me.
Random: With some niche exceptions, you don't really need utility skills. If you just kill the monster fast enough then that's all that really matters. Makes grinding a lot quicker.
Thomas: Hmmm… Okay.
For some reason, the concept of building purely for max deeps was completely foreign to me. It sounds stupid… But I was pretty stupid myself.
So World releases & for at least a good while, I still built full sets because the concept of making sets around a single purpose was still foreign to me.
Then comes one magical day. The day that I finally got woke.
I said to myself "Alright. Hold on. Ima try something. I'm curious."
I threw together a crappy mixed set with whatever damage skills I could think of. (I didn't look up any Meta sets at the time. I just made it myself.)
The set had Critical Eye, Weakness Exploit, Attack Boost Level 4, Handicraft, Crit Boost. You know… Very bare bones basic damage skills that I could generally use for any weapon.
This set blew my fucking mind!
I went to slay a Teostra with Ice Dual Blades to test it out & IT DIED SO FAST!!!!
My newly enlightened self was like… "WOAH! HOLY CRAP!! I'VE NEVER KILLED A TEOSTRA THAT FAST! THAT WAS INSANE!"
Soon after, I also finally learned that slower weapons with higher motion values scale better with raw than element & vice versa.
So I take that same set, throw Non-Elemental Boost on the Diablos Shatterer & hunted a Rathalos with it. I think you already know how that ended.
"WOOOOOAAAAAH! I JUST KILLED A RATHALOS IN UNDER 3 MINUTES! THAT'S NEVER HAPPENED BEFORE! THIS IS AMAZING! I FEEL INCREDIBLE!"
And now here I am today, making fully optimized weapon-specific mixed sets just like everybody else. In the span of a year, the concept of building purely for damage has gone from being totally foreign to just the norm.
Of course, I've done the same in GU as well.
It took 7 Monster Hunter games ever since I started playing the series in 2012 to gain the modern standard knowledge that everyone else has.
So when Iceborne releases later this year, I now know for sure (And so should you.) that our first Master Rank set should NOT be a full set. Optimally, we should carefully pick & choose specific pieces for each armor slot to attain the highest DPS possible which will make our progression through the story towards the End-Game quicker & easier.
And if we look like hideous clowns, well… Yukomo & especially Silver Knight Layered Armors will make us look exquisitely fancy.
As a final note… Health Boost 3 is the ULTIMATE Non-Damage skill & I for one will always run it no matter what.
Happy Hunting, everyone! May your sets be all powerful.
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© Post "Bit of a story from me. The concept of making mixed sets & building exclusively for damage never actually occurred to me until World. And World is my 7th Monster Hunter game." for game Monster Hunter World.
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