Monster Hunter World

Bow Guide To Make Maximum Damage (tips + combos + math)

478445 AARA1 1024x576 - Bow Guide To Make Maximum Damage (tips + combos + math)
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Bow Guide


Commands

 

L2 : Aim
R2 : Normal Shot (1 arrow)
R2 (held) : Level 1 Shot (2 arrows)
R2 (held longer) : Level 2 Shot (max level and 3 arrows)
Circle : Spread Shot (3 arrows at Normal then 5 at Level 1 and Level 2) R2 + Circle : Raining Shot
L2 + R2 + Circle + Right Stick : Target where to fire Raining Shot Triangle + Circle : Dragon Piercer Shot
(After shooting) Direction Pad + Cross : Dodge in the direction and charge the bow to the Level 2
(After dodge) Triangle : Jump and give a blow with an arrow (used to mount)
L1 + Triangle/Cross : Select a coating
Triangle (when bow is pulled out) : Coat arrows with selected coating

 

Tips : Raining Shot does KO damage (thanks to u/orikalin)
Tips : Normal Spread Shot optimum range is at a very close range
Tips : If you don't move the camera after the dodge and you shoot, it will auto target the previous spot you shot at
Tips : The only way to do a Spread Shot Level 2 is to fire it after a Normal Shot Level 1/2 or after a Dodge
Info : Bow no longer use different types of shot (Spread, Piercing, Rapid)

 

As you know the Bow use a Level Charge system, each level doing more damage than the previous one. Thereby we have the Normal Shot (when pressing R2), the Level 1 Charge (when holding R2), and the Level 2 Charge (when holding R2 longer).

 

And here is the interesing thing. Not only you can charge the normal shot but you can Level Charge the Spread Shot, Raining Shot and the Dragon Piercer too !

 

With that in mind here are the most efficient combos :

Simple Combo 1 :
R2 -> R2 -> R2
Normal Shot -> Normal Shot Level 1 -> Normal Level 2

 

Simple Combo 2 (infinite but consumes a lot of stamina)
R2 -> Direction + Cross -> R2
Normal Shot -> Dodge -> Normal Shot Level 2

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Simple Combo 3 (efficient at close range) :
Circle -> Circle
Spread Shot -> Spread Shot Level 1

 

Simple Combo 4 (efficient at close range) : Circle -> R2 -> Circle Spread Shot -> Normal Shot Level 1 -> Spread Shot Level 2

 

Max Damage Combo :
R2 -> R2 -> R2 -> Circle -> (R2 + Triangle + Circle)
Normal Shot -> Normal Shot Level 1 -> Normal Shot Level 2 -> Spread Shot Level 2 -> Dragon Piercer Shot Level 2

 

Max Damage Combo At Close Range :
Circle -> R2 -> R2 -> Circle -> (R2 + Triangle + Circle)
Spread Shot -> Normal Shot Level 1 -> Normal Shot Level 2 -> Spread Shot Level 2 -> Dragon Piercer Shot Level 2

 

Keep in mind that the max damage combos are efficient if you are well positioned for the Dragon Piercer (maximum damage when the shot go through the monster from its head to its tail).

 

Tips : The crosshairs indicate the range. The range increase with the charge Level.

2 Circles 1 Circle Out of Range
Optimum damage Semi Optimum (less damage) No damage or almost

 



Coating damage comparison

 

According to my tests in the Training Area with the Pulsar Bow 1 (criticial shots not taking in count) :

Загрузка...

 

Better charge the Bow when using Power Coating to avoid waste

 


With the Simple Combo 1

X No coating Close-range coating Power coating
Optimum range 9 (9), 12 (24), 15 (45) 10 (10), 13 (26), 16 (48) 11 (11), 15 (30), 18 (54)
Semi Optimum Same as Optimum Same as Optimum 4 (4), 5 (10), 18 (54)
Out of Range 0, 0, 7 (21) 0, 0, 6 (18) 0, 0, 8 (24)

Legend : Normal ( total ) , Level 1( total ) , Level 2 ( total )

 


With the Simple Combo 4

X No coating Close-range coating Power coating
Optimum range 8 (24), 12 (24), 16 (80) 8 (24), 13 (26), 17 (85) 9 (27), 15 (30), 19 (95)
Semi Optimum 0, 5 (10), 0 0, 13 (26), 0 0, 5 (10), 0
Out of Range No Damage No Damage No Damage
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Legend : Normal ( total ) , Level 1( total ) , Level 2 ( total )

 



Average Dragon Piercer Damage :

X No coating Close-range coating Power coating
Optimum range 22, 23, 26 26, 27, 30 29, 30 , 34
Semi Optimum Same as Optimum Same as Optimum Same as Optimum
Out of Range 8, 8, 8 No Damage 9, 9, 10

Legend : Level 1, Level 2, Level 3

 



Skills

 

Armor skills :

Constitution : reduces stamina depletion when performing stamina-draining moves such as evading, etc (5 levels)
Marathon Runner : slows down stamina depletion for actions which continuously drain stamina (such as dashing) (1 level)

 

Canteen skills :

Felyne Black Belt : reduces stamina depletion when evading, blocking, or doing certain other actions.

 


Hope it helps. If anyone has any suggestions or other tips go ahead 🙂

Have a good hunt !

 

Edit : Adding New combos, New Math, Skills part, and tips from other members
Edit2 : Thanks to u/tehxdemixazn to point that Spread Shot are powerful


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