Monster Hunter World

Came up with some Variant ideas.

MonsterHunterWorld9 - Came up with some Variant ideas.
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Scarlet Great Jagras

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"A true behemoth, this hulking red giant shakes the Rotten Vale with its every step, devouring all in its path"

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"Be careful while facing this mighty opponent, as its massive strength can easily overwhelm any foe. Be especially wary of its powerful vomit spit"

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Size Range: 2700cm-3200cm

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Habitats: Rotten Vale, Guiding Lands

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Tempered Threat Level: T3

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Turf Wars: VS Savage Deviljho = Tie

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A Great Jagras that wandered into the Rotten Vale, gorging itself on the vast amounts of food there and quickly growing to enormous proportions. Its scales are soaked in the blood of its meals, both fresh and rotten.

It takes moves from Kulve, Zinogre, Odogaron and Nergigante and mixes them in its arsenal. It also has some new moves, like a sweeping vomit beam. Its vomit becomes tainted by Effluvium once its HP goes below 30%.

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Its Armor is very unique in that its made with mixed sets in mind, similar to R Series Armor in MHGU, with each piece of the Alpha Armor having a single maxed out skill with no Decoration Slots.

The full Alpha set grants Weakness Exploit, Focus, Critical Boost, Resentment and Free Meal.

The Beta trades some of the skill points in favour of better Decoration Slots.

On top of this, the Set has a 3 Piece Set Bonus known as "Jagras Voracity", which combines the effects of Maximum Might, Partbreaker and Attack Boost.

The Weapons are upgrades to the Jagras line, and look the same, but red. They have much higher Raw, but not-so-great Sharpness or Affinity.

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Hoarder Kulu-Ya-Ku

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"A Kulu-Ya-Ku which has somehow gathered a large quantity of gold and other precious minerals. Seeing one is believed to bring good luck"

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"Very protective of its treasure, this shiny Bird Wyvern will not hesitate to attack any who approach it. Be always mindful of what mineral it's holding"

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Size Range: 850cm-1200cm

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Habitats: Guiding Lands

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Tempered Threat Level: T1

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Turf Wars: None.

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This Kulu-Ya-Ku is larger and tougher than normal, albeit not by much. Its feathers look shiny because of the gem and gold dust spread on them. Its claws are also tougher and sharper. It uses all the moves of the regular version, but its rock will be covered in differently coloured gemstones, which will all add an additional effect to the attacks, such as Poison or Defense Down.

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Its Armor sports reward and luck-related Skills, with no Set Bonus.

The Weapons are upgrades to the Kulu line, featuring higher Affinity and hidden Fire instead of hidden Sleep.

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Blazing Dodogama

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"A Dodogama Variant which consumes highly volatile rocks, causing it to be more explosive than the regular kind"

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"Focus your attacks on the beast's head to knock it out of its Blazing State"

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Size Range: 1000cm-2250cm

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Habitats: Elder's Recess, Guiding Lands

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Tempered Threat Level: T1

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Turf Wars: None.

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This Dodogama has a different coloration because of its different diet, with the normally blue regions appearing grey. It's constantly in the base version's Explosive's State (red glowing maw) and it's able to enter a state beyond that known as Blazing State, in which its attacks will leave clouds of Blast Powder, its projectiles will split and it'll be able to inflict Blastscourge. Enough hits to the head can force it out of this state.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Its Armor sports Blast Attack, Bombardier, Critical Eye, Critical Boost and Critical Status.

It also possesses a 2 Piece Set Bonus, "Dodogama Combustion", which grants Blast Attack Secret, increasing the max level from 4 to 7.

Its Weapons are upgrades to regular Dodogama's and feature a grey coloration with pulsating orange details and much higher Blast.

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What do y'all think about this?

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