Monster Hunter World 1

How good is the Safi Blast bow set up? Preliminary tests and findings.

MonsterHunterWorld4 - How good is the Safi Blast bow set up? Preliminary tests and findings.
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TLDR:

This is a preliminary test on the performance of Safi blast bow against all elders and monsters that are newly added to Iceborne. Test flaws are acknowledged and I welcome new ideas and new results for correction.

All Tests are performed on PC under TA solo rules with the help of mods, details will be mentioned below.

Conclusions based on current period testing are the following:

  1. Weak blast superiority occurs on monsters with equal or less than 20 ele HZV, equal or higher than 50 shots HZV, combined with at least a 2-star blast weakness.

– On these monsters, the Safi Blast bow is mostly on par with Safi ele bows under TA rules, however, the performance might differ based on your blast procs per run.

– Empirical evidence suggests that under non-TA rules the Safi blast bow can beat Safi ele bows with the usage of evasion mantles.

  1. Absolute blast superiority occurs on monsters with equal or less than 20 ele hzv, equal or higher than 55 shots HZV, combined with at least a 3-star blast weakness.

– On these monsters the blast bow set up will be better in both TA and non-TA setups.

  1. A unique outlier is the Fulgur Anjanath with 81 shot HZV after softening the tail.

– Despite its 1-star blast weakness, blast bow will rival ele bows due to this massive raw HZV

A list of new monsters that are weak to blast based testing includes:

– BV Vaal (Weakly blast favored)

– Kushala Daora (Absolute blast favoured)

– Ruiner Nergigante (Absolute blast favoured)

– Velkhana (Absolute blast favoured)

– Stygian Zinogre (Absolute blast)

– Fulgur Anja (Weakly blast favored if only shoot tail)

– Shrieking Legiana (Absolute blast favoured)

– Barioth (Weakly blast favored)

Applying this intuition to base game monsters we can predict that Safi Blast bow will outperform in these match ups

– Anjanath (Weakly blast favored if only shoot tail)

– Barroth (Absolute blast favoured)

– Kulu (Absolute blast favoured)

– Tzitzi (Absolute blast favoured)

The spreadsheets containing these infos are as follows:
edit#gid=1186814664 - How good is the Safi Blast bow set up? Preliminary tests and findings.

https://docs.google.com/spreadsheets/d/1dHbWVlnqF0nDS83zmI82TwSVftsZvv8p5jINjZ3eRz0/edit#gid=1186814664


Part 1. Test methods

Blast being a status means that when it’s an alignment bonus on the weapon, it applies at a pseudorandom rate of 1/3 attacks. This combined with a changing threshold after every proc made it difficult to calculate average blast procs using purely mathematical methods.

Thus, the testing on blast bow performance will be a combination of math and field testing.

  1. Calculate the damage difference between Safi ele bows and Safi Blast bow without blast procs
  2. Calculate the number of rotations it would take ele bows to kill a monster assuming the monster is stationary and thus perfect game play
  3. Calculate the number of blasts needed to compensate the damage lost
  4. Field test Safi blast bows under TA rules and record the avg number of blasts procs and the avg hunt time across 5 hunts.

Note that all field tests will be performed using optional quest modifiers and not tempered, expedition or guiding land modifiers.

Conclusions are made by comparing the avg number blasts needed to compensate the damage lost and the actual numbers of blast procs during the field test.

Based on my skill level, I’ve assigned the ramp up rotation (Q R R R P) a weight of 50%, dash dance rotation a weight of 30% and all other shot decisions a weight of 20%. This will be used to calculate the avg number of blast procs needed to compensate and used as a reference point to field test results.


Part 2. Testing tools

A total of 5 different mods will be used in the process of this test.

  1. All monsters in arena quest.
  2. Lowest Hp roll.
  3. Equipment editor
  4. Infinite power coatings
  5. Smart hunter in-game overlay.

The first 2 mods are to ensure a testing environment unaffected by quest hp roll RNG and spare me the sanity of climbing through maps for 2 mins.

The 3rd mod is used to create the Safi blast bow set up
https://i.imgur.com/f5CYNaa.png on pc.

It isn’t possible to mod the armour bonus and its negative effects, and the bow into the game, but it is possible to create a set that has the same offensive stats (325 true raw, 250 blast as well as other equivalents of raw damage boosters) as the con1 ss1 variation of the build by editing equipment.

The 4th mod is used because all maths are made based on the assumption of infinite power coatings. Therefore, this mod is used simply to be in line with that assumption.

The 5th mod is used to accurately record the number of blasts procs per game.


Part 3 potential shortcomings.

1. Mathematical flaws

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– All maths are done by assuming perfect levels of play, meaning that the player is using the optimal shot rotations on the specific parts indicated by the best hit zones for that damage type. Also, the monster has 100% enraged uptime.

This means that the number of blasts procs needed to compensate this damage difference will be biased upwards since blast is an accumulative status that deals a flat damage regardless of the HZV.

– Certain monster part break mechanics aren’t taken into consideration

Mechanics that involves hit zone value changes after part breaks are ignored. Damage calculations are therefore based on post break HZVs.

This creates an upward bias or a downward bias against blast based on the HZVs in the previous state.

– Monsters with changing states such as Ruiner and Zinogre are arbitrarily determined to spend70% of the hunt in their normal state and 30% in the other.

– Infinite power coatings.

Power coating only increase the raw damage component of the arrow meaning that it would contribute more to the damage of blast bows than ele bows. This creates a downward bias to the number of blasts required to compensate.

2. Field testing flaws.

– Player incompetency

I’m trash, therefore I will shoot more rotations to kill and skew up the numbers of blasts procs per hunt.

There are also match ups I'm familiar with and practiced throughly solo and match ups I have terrible knowledge at. The avg hunt times should tell a good story about my experience each hunt.I tried my best to maintain an above 80% accuracy on the spots that are used in math calculations at the expense of avg hunt times.


Part 4. Test results and solution to bias

The test results for all elders and newly added monsters are as follows.https://docs.google.com/spreadsheets/d/1dHbWVlnqF0nDS83zmI82TwSVftsZvv8p5jINjZ3eRz0/edit#gid=1186814664

For the sake of neutralizing test flaws, I’ve defined absolute superiority (Sufficient damage) as at least 2 blasts ahead of the numbers of blasts needed to compensate for the damage lost.

This is a somewhat okay method of balancing out the bias occurred during both math and field testing due to the significance of the thresholds for later blast procs.

If the avg blasts procs were on par or within +1/-1 range, it will be defined as weakly neutral.

Vice versa, if its more than 1 blasts behind it will be defined as insufficient damage.

Furthermore, I’ve verified some of my founding on https://iceborne.seiken.io/, against speed runner performances newly added in the last 2 months. Only monsters with more than 5 runs under that criteria are considered.

Runs with sufficient TA and Non-TA data are indicated in the column speed run results in light green with text: blast superiority

Runs without sufficient TA data and only Non-TA data are indicated in the column speed run results in dark green with text: blast superiority

As you can see, most speed runs suggest that blast bow’s performance aligns with what the test result suggests.


Conclusion

Given the above, preliminary testings suggests that:

  1. Weak blast superiority occurs on monsters with equal or less than 20 ele HZV, equal or higher than 50 shots HZV, combined with at least a 2-star blast weakness.

– On these monsters, the Safi Blast bow is either on par with Safi ele bows or better under TA rules, however, the performance might differ based on your blast procs per tun.

– Empirical evidence suggests that under non-TA rules the Safi blast bow can beat Safi ele bows with the usage of evasion mantles.

  1. Absolute blast superiority occurs on monsters with equal or less than 20 ele hzv, equal or higher than 55 shots HZV, combined with at least a 3-star blast weakness.

– On these monsters the blast bow set up will be better in both TA and non-TA setups.

  1. A unique outlier is the Fulgur Anjanath with 81 shot HZV after softening the tail.

– Despite its 1-star blast weakness, blast bow will rival ele bows due to this massive raw HZV

Given that the tests have flaws. These results should only be suggestive of the performance of Blast bows.

I have offered speedrunners that I'm familiar with these results to verify or perform further extensive testing.

Further updates will be provided in regards to new run records and strategies for blast bow.

Source: Original link


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1 Comment

  • Reply
    jacob
    May 16, 2020 7:09 am

    Great post! One question though, How much worse is blast against those unfavorable matchups compared to elemental?

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