Anybody else feel the same way? I don't mean the aspect of Siege quests with the random rewards, as that's a really bad part of Kulve, but instead the multi-part quest that piles up completions to make it progressively easier aspect.
Some of the earlier big monsters have multiple phases already, and those would essentially be retained.
Shen Gaoren and Lao Shan Lung would need to be made 20x more interesting, but they have the general premise down.
Yamatsukami could be made a more vertical version, where you ambush it on top of one of Monster Hunter's towers, and as you deal damage to it it loses its ability to stay airborne, falling to lower sections where you have cannons and traps set up.
Nakarkos would be a great one that would work similarly to Kulve, having a big reveal at phase 4.
With Jhen it'd be cool if you had multiple ships chasing it, with the ability to switch ships via Mernos. Increase Jhen's ship damage by a ton, and have your progressive based on how long you can keep the ships alive/how much damage you do to Jhen. Higher pursuit level would mean stronger ships, allowing you to eventually beach the thing.
Black Fatalis could be a cool one, fighting it through Schrade's castle town to eventually corner it in the classic castle, unlocking more traps with higher pursuit level.
In general, I say "Never again" to long, drawn out slogs of hunts like Zorah, Lao, and Jhen, instead making them more exciting multi phase affairs with decent opportunity for parts each run and expedited progression based on performance each run.
Then, have a version of each scaled for single player that you initiate in town instead of the hub, and save its progress separately from the multiplayer one. I think it'd be pretty great.
© Post "I would love it if all giant monsters (and even some less than giant) became more like siege quests." for game Monster Hunter World.
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