Monster Hunter World

Kulve Dual Blade Weapons Analysis

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I've seen a few topics discussing "how good" are the Kulve weapons compared to their standard counterparts. So I thought I take a stab at it and perform my own analysis for the Kulve weapons, specifically Dual Blades since I use those on occasion. Keep in mind, this is based on information from a community created webpage (link below) to identify Kulve weapons, so this may not be 100% complete or accurate as of 4/21/2018. One point to keep in mind is all of these weapons have an increased defense bonus, which helps newer players, but I am focused more on the damage output of these weapons. So in cases where the base weapons lose a Slot, Level 2 or Level 3 in exchange for Defense, I do not consider this exchange as an improvement.

TLDR:

Out of the 26 Kulve Dual Blade weapons that were added, only four are better than its base weapon and only five are better under certain conditions. The remainder of the weapons added are worse than than base counterpart.

Better Than Base Weapon

Taroth Daggers "Rage" (Rarity 7)

Taroth Daggers "Poison" (Rarity 8)

Taroth Daggers "Ice" (Rarity 8)

Taroth Daggers "Water" (Rarity 8)

Better Under Certain Conditions

Taroth Daggers "Claw" (Rarity 7)

Taroth Daggers "Flash" (Rarity 7)

Taroth Daggers "Magma" (Rarity 7)

Taroth Daggers "Mire" (Rarity 7)

Taroth Daggers "Spark (Rarity 7)

References

https://translate.google.com/translate?sl=ja&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=http%3A%2F%2Fmhwg.org%2F&edit-text=&act=url

http://www.ign.com/wikis/monster-hunter-world/Dual_Blades_Tree#Jyuratodus_Tree

https://docs.google.com/spreadsheets/d/1pnetXLgMSyF504Bv1gdpJ2YCkRhzKQVvj3uQpdXG0gA/htmlview?sle=true#gid=0


Claw Gold Twinblades & Taroth Daggers "Claw" – Based on Sin (Odogaron)

Odogaron's base weapon Sin has 224 Attack (160 True Attack), 20% Affinity, a 180 Hidden Fire Element, and 40 units of White Sharpness that cannot be increased with Handicraft. In addition, there are no Slots, no Defense Bonus, and it can only be Augmented once as it is a Rarity 8 weapon.

The first Kulve variation of this weapon is called the Claw Gold Twinblades. This weapon has 196 Attack (140 True Attack), 20% Affinity, a 60 Hidden Fire Element, and Blue Sharpness that can be increased to White Sharpness with one level of Handicraft. In addition, there are no Slots, a 20 Defense Bonus, and it can be Augmented three times as it is a Rarity 6 weapon.

Verdict = Worst Than Base Weapon. This Kulve variant has worst Attack (12.5% Drop), Hidden Fire Element (67% Drop), and Sharpness level (Blue). While this weapon has a 20 Defense Bonus and can be augment two more times than the base weapon, the investments need to increase its Attack and Sharpness level to match to its base counterpart are too costly.

The second Kulve variation of this weapon is called the Taroth Daggers "Claw". This weapon has 252 Attack (180 True Attack), 20% Affinity, a 90 Hidden Fire Element, and Blue Sharpness that can be increased to White Sharpness with one level of Handicraft. In addition, there are no Slots, a 20 Defense Bonus, and it can be Augmented two times as it is a Rarity 7 weapon.

Verdict = Better If… This Kulve variant has better Attack (12.5% Increase), however it has worse Hidden Fire Element (50% Drop), and Sharpness level (Blue). In addition, this weapon has a 20 Defense Bonus and can be augment one more time than the base weapon. This weapon is better if you do not mind having the extra investment in Handicraft to increase the Sharpness level from Blue to White and you use Non-Elemental Boost. The base weapon with an Attack Augment can have 176 True Attack with White Sharpness multiplier of 1.32 resulting in 232 damage. This variant with two Attack Augments can have 208 True Attack with Blue Sharpness multiplier of 1.20 resulting in 250 damage (approximately a 8% Increase from base). With one level of Handicraft in this variant you can obtain White Sharpness resulting in 275 damage (approximately a 19% Increase from base) with two Attack Augments.


Erupter Gold Twinblades & Taroth Daggers "Erupter" – Based on Lava Cyclone II (Lavasioth)

Lavasioth's base weapon Lava Cyclone II has 252 Attack (180 True Attack), 0% Affinity, a 150 Fire Element, and 40 units of Blue Sharpness that can be increased to White Sharpness with two levels of Handicraft. In addition, there are two Slots at Level 2, a 10 Defense Bonus, and it can be Augmented twice as it is a Rarity 7 weapon.

The first Kulve variation of this weapon is called the Erupter Gold Twinblades. This weapon has 238 Attack (170 True Attack), 0% Affinity, a 60 Fire Element, and Blue Sharpness that can be increased to White Sharpness with two levels of Handicraft. In addition, there is one Slot, Level 1, a 20 Defense Bonus, and it can be Augmented three times as it is a Rarity 6 weapon.

Verdict = Worst Than Base Weapon. This Kulve variant has worst Attack (approximately a 6% Drop), Fire Element (60% Drop), and Slots (lost one Slot and it is now Level 1). While this weapon has a 20 Defense Bonus and can be augment one more time than the base weapon, the investments need to increase its Attack and the Slots to match to its base counterpart are too costly.

The second Kulve variation of this weapon is called the Taroth Daggers "Erupter". This weapon has 266 Attack (190 True Attack), 0% Affinity, a 150 Fire Element, and Blue Sharpness that can be increased to White Sharpness with two levels of Handicraft. In addition, there is one Slot, Level 1, a 20 Defense Bonus, and it can be Augmented two times as it is a Rarity 7 weapon.

Verdict = Worst Than Base Weapon. This Kulve variant has better Attack (approximately a 6% Increase), however it has worst Slots (lost one Slot and its is now Level 1). While weapon has a 20 Defense Bonus, the lost of having two Slots at Level 2 are huge as some of the best decorations in the game are Level 2 such as Critical Boost and Weakness Exploit. The 6% Increase in Attack is not worth the loss of Slots and their Levels as this weapon has the same number of Augments as its base counterpart.

Flash Gold Twinblades & Taroth Daggers "Flash" – Based on Dual Destroyers III (Tzitzi-Ya-Ku)

Tzitzi-Ya-Ku base weapon Dual Destroyers III has 252 Attack (180 True Attack), 0% Affinity, a 150 Hidden Thunder Element, and 40 units of Blue Sharpness that can be increased to White Sharpness with two levels of Handicraft. In addition, there is one Slot, Level 3, no Defense Bonus, and it can be Augmented three times as it is a Rarity 6 weapon.

The first Kulve variation of this weapon is called the Flash Gold Twinblades. This weapon has 224 Attack (160 True Attack), 0% Affinity, a 90 Hidden Thunder Element, and Blue Sharpness that can be increased to White Sharpness with two levels of Handicraft. In addition, there are no Slots, a 20 Defense Bonus, and it can be Augmented three times as it is a Rarity 6 weapon.

Verdict = Worst Than Base Weapon. This Kulve variant has worst Attack (12.5% Drop), Hidden Thunder Element (67% Drop), and lost its Slot, Level 3. While this weapon has a 20 Defense Bonus, it cannot be augment more than the base weapon as it completely fails in comparison.

The second Kulve variation of this weapon is called the Taroth Daggers "Flash". This weapon has 266 Attack (190 True Attack), 0% Affinity, a 210 Hidden Thunder Element, and Blue Sharpness that can be increased to White Sharpness with two levels of Handicraft. In addition, there are no Slots, a 20 Defense Bonus, and it can be Augmented two times as it is a Rarity 7 weapon.

Verdict = Better If… This Kulve variant has better Attack (approximately a 6% Increase) and better Hidden Thunder Element (40% Increase), however it has lost its Slot, Level 3 and one Augment Level as it is now a Rarity 7. While weapon has a 20 Defense Bonus, the inability to have an additional Augment (which could nearly negate the Attack loss) the lost of having a Slot at Level 3 are huge as some of the best decorations in the game are Level 3 and Level 2 such as Handicraft, Earplugs, Critical Boost, and Weakness Exploit. However if you are using a critical element set, there are benefits of a higher Thunder Element for increased damage output if you can live without the Slot, Level 3.

Horn Gold Twinblades & Taroth Daggers "Horn" – Based on Diablos Clubs II (Diablos)

Diablos's base weapon Diablos Clubs II has 322 Attack (230 True Attack), -10% Affinity, a 90 Hidden Ice Element, and 30 units of Blue Sharpness that can be increased to White Sharpness with four levels of Handicraft. In addition, there is one Slot, Level 2, a 15 Defense Bonus, and it can be Augmented two times as it is a Rarity 7 weapon.

The first Kulve variation of this weapon is called the Horn Gold Twinblades. This weapon has 266 Attack (190 True Attack), -10% Affinity, a 60 Hidden Ice Element, and Blue Sharpness that can be increased to White Sharpness with four levels of Handicraft. In addition, there are no Slots, a 25 Defense Bonus, and it can be Augmented three times as it is a Rarity 6 weapon.

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Verdict = Worst Than Base Weapon. This Kulve variant has worst Attack (approximately a 21% Drop), Hidden Ice Element (50% Drop), and lost its Slot, Level 2. While this weapon has a 25 Defense Bonus, it can only be augment once more than the base weapon as it completely fails in comparison.

The second Kulve variation of this weapon is called the Taroth Daggers "Horn". This weapon has 322 Attack (230 True Attack), -10% Affinity, a 150 Hidden Ice Element, and Blue Sharpness that can be increased to White Sharpness with four levels of Handicraft. In addition, there are no Slots, a 25 Defense Bonus, and it can be Augmented two times as it is a Rarity 7 weapon.

Verdict = Worst Than Base Weapon. This Kulve variant has better Hidden Ice Element (67% Increase), however it has lost its Slot, Level 2. While weapon has a 25 Defense Bonus, the lost of having a Slot at Level 2 are huge as some of the best decorations in the game Critical Boost and Weakness Exploit, and for this weapon, Non-Elemental Boost. The 67% Increase in Hidden Ice Element are not worth the loss of its Slot, Level 2, which is primarily used for Non-Elemental Boost which would negate the Hidden Ice Element anyways.

Lurk Gold Twinblades & Taroth Daggers "Lurk" – Based on Dark Ripper III (Vaal Hazak)

Vaal Hazak's base weapon Dark Ripper III has 224 Attack (160 True Attack), 0% Affinity, a 90 Hidden Paralysis Element, and 30 units of White Sharpness. In addition, there is one Slot, Level 2, no Defense Bonus, and it can be Augmented three times as it is a Rarity 6 weapon.

The first Kulve variation of this weapon is called the Lurk Gold Twinblades. This weapon has 182 Attack (130 True Attack), 0% Affinity, a 60 Hidden Paralysis Element, and White Sharpness. In addition, there are no Slots, a 20 Defense Bonus, and it can be Augmented three times as it is a Rarity 6 weapon.

Verdict = Worst Than Base Weapon. This Kulve variant has worst Attack (approximately a 19% Drop), Hidden Paralysis Element (33% Drop), and lost its Slot, Level 2. While this weapon has a 20 Defense Bonus, it cannot be augment more than the base weapon as it completely fails in comparison.

The second Kulve variation of this weapon is called the Taroth Daggers "Lurk". This weapon has 238 Attack (170 True Attack), 0% Affinity, a 90 Hidden Paralysis Element, and White Sharpness. In addition, there are no Slots, a 20 Defense Bonus, and it can be Augmented two times as it is a Rarity 7 weapon.

Verdict = Worst Than Base Weapon. This Kulve variant has better Attack (approximately a 6% Increase), however it has lost its Slot, Level 2. While weapon has a 20 Defense Bonus, the inability to have an additional Augment (which could nearly negate the Attack loss) the lost of having a Slot at Level 2 are huge as some of the best decorations in the game are Level 2 such as Critical Boost and Weakness Exploit. The 6% Increase in Attack is not worth the loss of its Slot, Level 2, and one additional Augment Level.

Magma Gold Twinblades & Taroth Daggers "Magma" – Based on Magda Ungulae II (Zorah Magdaros)

Zorah Magdaro's base weapon Magda Ungulae II has 308 Attack (220 True Attack), -20% Affinity, a 210 Blast Element, and 80 units of Green Sharpness that can be increased to Blue Sharpness with two levels of Handicraft. In addition, there is one Slot, Level 2, a 20 Defense Bonus, and it can be Augmented two times as it is a Rarity 7 weapon.

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The first Kulve variation of this weapon is called the Magma Gold Twinblades. This weapon has 238 Attack (170 True Attack), -20% Affinity, a 90 Blast Element, and Blue Sharpness that cannot reach White Sharpness. In addition, there are no Slots, a 30 Defense Bonus, and it can be Augmented three times as it is a Rarity 6 weapon.

Verdict = Worst Than Base Weapon. This Kulve variant has worst Attack (approximately a 23% Drop), Blast Element (approximately a 57% Drop), and lost its Slot, Level 2. While this weapon has a 30 Defense Bonus and Blue Sharpness, it can only be augment once more than the base weapon as it completely fails in comparison

The second Kulve variation of this weapon is called the Taroth Daggers "Magma". This weapon has 280 Attack (200 True Attack), -20% Affinity, a 210 Blast Element, and Blue Sharpness that cannot reach White Sharpness. In addition, there are no Slots, a 30 Defense Bonus, and it can be Augmented two times as it is a Rarity 7 weapon.

Verdict = Better If… While this Kulve variant has worst Attack (approximately a 9% Drop), however it is negated by its Blue Sharpness which would increase its base damage by approximately 15%. This weapon is better is you do not have the ability to add Handicraft to your set, although keep in mind this variant lost its Slot, Level 2 as some of the best decorations in the game are Level 2 such as Critical Boost and Weakness Exploit.

Mire Gold Twinblades & Taroth Daggers "Mire" – Based on Jyura Hatchets III (Jyuratodus)

Jyuratodus's base weapon Jyura Hatchets III has 266 Attack (190 True Attack), 0% Affinity, a 210 Water Element, and 30 units of Blue Sharpness that can be increased to White Sharpness with three levels of Handicraft. In addition, there is one Slot, Level 1, no Defense Bonus, and it can be Augmented three times as it is a Rarity 6 weapon.

The first Kulve variation of this weapon is called the Mire Gold Twinblades. This weapon has 182 Attack (130 True Attack), 10% Affinity, a 90 Water Element, and Blue Sharpness that can be increased to White Sharpness with three levels of Handicraft. In addition, there are no Slots, a 20 Defense Bonus, and it can be Augmented three times as it is a Rarity 6 weapon.

Verdict = Worst Than Base Weapon. This Kulve variant has worst Attack (approximately a 32% Drop), Water Element (approximately a 57% Drop), and lost its Slot, Level 1. While this weapon has a 20 Defense Bonus and 10% Affinity, it cannot be augment more than the base weapon as it completely fails in comparison.

The second Kulve variation of this weapon is called the Taroth Daggers "Mire". This weapon has 266 Attack (190 True Attack), 10% Affinity, a 210 Water Element, and Blue Sharpness that can be increased to White Sharpness with three levels of Handicraft. In addition, there are no Slots, a 20 Defense Bonus, and it can be Augmented two times as it is a Rarity 7 weapon.

Verdict = Better If… This Kulve variant has the same Attack, Water Element, and Sharpness level. It differs by having 10% Affinity and a 20 Defense Bonus in exchange for the loss of its Slot, Level 1, and one augment. It comes down to basically if you prefer to have a greater defense buff in exchange for its Slot, Level 1 or if you prefer to have a high Augmented Affinity weapon (up to 25% for the variant versus up to 20% for the base weapon) or a high Augmented Attack weapon (up to 15% for the variant versus up to 20% for the base weapon).

Rage Gold Twinblades & Taroth Daggers "Rage" – Based on Anja Cyclone III (Anjanath)

Anjanath's base weapon Anja Cyclone III has 294 Attack (210 True Attack), -20% Affinity, a 210 First Element, and 40 units of Blue Sharpness that cannot be increased to White Sharpness. In addition, there are no Slots, no Defense Bonus, and it can be Augmented two times as it is a Rarity 7 weapon.

The first Kulve variation of this weapon is called the Rage Gold Twinblades. This weapon has 224 Attack (160 True Attack), -20% Affinity, a 120 Fire Element, and Blue Sharpness that cannot be increased to White Sharpness. In addition, there are no Slots, a 20 Defense Bonus, and it can be Augmented three times as it is a Rarity 6 weapon.

Verdict = Worst Than Base Weapon. This Kulve variant has worst Attack (approximately a 24% Drop) and Fire Element (approximately a 43% Drop). While this weapon has a 20 Defense Bonus, it can only be augment once more than the base weapon as it completely fails in comparison.

The second Kulve variation of this weapon is called the Taroth Daggers "Rage". This weapon has 294 Attack (210 True Attack), -20% Affinity, a 240 Fire Element, and Blue Sharpness that cannot be increased to White Sharpness. In addition, there are no Slots, a 20 Defense Bonus, and it can be Augmented two times as it is a Rarity 7 weapon.

Verdict = Better Than Base Weapon. This Kulve variant has the same Attack, same Affinity, Blue Sharpness and better Fire Element (approximately a 14% Increase) and Defense Bonus. It can also be Augmented the same number of times as the base weapon and each have no Slots. This is an overall improvement from the base weapon when it comes to Fire Element.

Spark Gold Twinblades & Taroth Daggers "Spark" – Based on Kadachi Claws III (Tobi Kadachi)

Tobi Kadachi's base weapon Kadachi Claws III has 252 Attack (180 True Attack), 10% Affinity, a 150 Thunder Element, and 40 units of Blue Sharpness that can be increased to White Sharpness with two levels of Handicraft. In addition, there are is one Slot, Level 1, no Defense Bonus, and it can be Augmented three times as it is a Rarity 6 weapon.

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The first Kulve variation of this weapon is called the Spark Gold Twinblades. This weapon has 196 Attack (140 True Attack), 10% Affinity, a 60 Thunder Element, and White Sharpness. In addition, there are no Slots, a 20 Defense Bonus, and it can be Augmented three times as it is a Rarity 6 weapon.

Verdict = Worst Than Base Weapon. This Kulve variant has worst Attack (approximately a 22% Drop) and Thunder Element (approximately a 60% Drop). While this weapon has a 20 Defense Bonus and White Sharpness, it completely fails in comparison as the White Sharpness does not boost the weapon's Attack enough (10%) to make up for the drop.

The second Kulve variation of this weapon is called the Taroth Daggers "Spark". This weapon has 252 Attack (180 True Attack), 10% Affinity, a 150 Thunder Element, and White Sharpness. In addition, there are no Slots, a 20 Defense Bonus, and it can be Augmented two times as it is a Rarity 7 weapon.

Verdict = Better If… This Kulve variant has the same Attack, Thunder Element, and Affinity, and better White Sharpness and Defense Bonus. This variant does not have any Slots and can only be Augmented twice instead of three times like the base weapon, so the base weapon has higher damage potential. However, if you are not able to fit two levels of Handcraft on your build, the natural White Sharpness of the variant will be useful.

Thief Gold Twinblades & Taroth Daggers "Thief" – Based on Arcanaria III (Kulu-Ya-Ku)

Kulu-Ya-Ku's base weapon Arcanaria III has 238 Attack (170 True Attack), 20% Affinity, a 120 Hidden Sleep Element, and 50 units of Blue Sharpness that can be increased to White Sharpness with three levels of Handicraft. In addition, there are is are no Slots, no Defense Bonus, and it can be Augmented three times as it is a Rarity 6 weapon.

The first Kulve variation of this weapon is called the Thief Gold Twinblades. This weapon has 210 Attack (150 True Attack), 20% Affinity, a 60 Sleep Element, and Blue Sharpness that can be increased to White Sharpness with three levels of Handicraft. In addition, there are no Slots, a 20 Defense Bonus, and it can be Augmented three times as it is a Rarity 6 weapon.

Verdict = Worst Than Base Weapon. This Kulve variant has worst Attack (approximately a 12% Drop) and Sleep Element (approximately a 50% Drop). While this weapon has a 20 Defense Bonus and non-hidden Sleep Element, it completely fails in comparison.

The second Kulve variation of this weapon is called the Taroth Daggers "Thief". This weapon has 238 Attack (170 True Attack), 20% Affinity, a 90 Sleep Element, and Blue Sharpness that can be increased to White Sharpness with three levels of Handicraft. In addition, there are no Slots, a 20 Defense Bonus, and it can be Augmented two times as it is a Rarity 7 weapon.

Verdict = Worst Than Base Weapon. This Kulve variant has the same Attack however it has less Sleep Element (25% Drop). While this variant has a 20 Defense Bonus and non-hidden Sleep Element, the effectiveness of the element has be dropped in exchange for not having to use Free-Element and having one less Augment than the base weapon. While some may find having a non-hidden Sleep Element useful, the drop in the elemental damage and one less Augment is too much for this weapon to come back from.

Gold Poison Twinblades & Taroth Daggers "Poison" – Based on Chrome Slicers II (Iron)

The Iron's line base weapon Chrome Slicers II has 252 Attack (180 True Attack), 0% Affinity, a 270 Hidden Poison Element, and 60 units of Blue Sharpness that can be increased to White Sharpness with four levels of Handicraft. In addition, there are two Slots, Level 1, no Defense Bonus, and it can be Augmented three times as it is a Rarity 6 weapon.

The first Kulve variation of this weapon is called the Gold Poison Twinblades. This weapon has 224 Attack (160 True Attack), 0% Affinity, a 150 Hidden Poison Element, and Blue Sharpness that can be increased to White Sharpness with four levels of Handicraft. In addition, there are no Slots, a 20 Defense Bonus, and it can be Augmented three times as it is a Rarity 6 weapon.

Verdict = Worst Than Base Weapon. This Kulve variant has worst Attack (approximately a 11% Drop), Hidden Poison Element (approximately a 44% Drop), and lost both of its Slot, Level 1. While this weapon has a 20 Defense Bonus, it completely fails in comparison

The second Kulve variation of this weapon is called the Taroth Daggers "Poison". This weapon has 266 Attack (190 True Attack), 0% Affinity, a 330 Hidden Poison Element, and Blue Sharpness that can be increased to White Sharpness with two levels of Handicraft. In addition, there is a Slot, Level 3, a 20 Defense Bonus, and it can be Augmented one time as it is a Rarity 8 weapon.

Verdict = Better Than Base Weapon. This Kulve variant has better Attack (approximately a 6% Increase), Hidden Poison Element (approximately a 22% Increase), a Slot, Level 3, 20 Defense Bonus, and it only takes two levels of Handicraft to reach White Sharpness versus four levels. While this weapon loses one Slot, Level 1, and two augmentation levels that could potentially make the base weapon have more damage (approximately 218 damage with three Attack Augments) than this variant (approximately 209 damage with one Attack Augment) of approximately 4%, the ability to have have a Slot, Level 3, is incredibly valuable along with only two levels of Handicraft instead of four to reach White Sharpness.

Gold Ice Twinblades, Gold Water Twinblades, Taroth Daggers "Ice", & Taroth Daggers "Water" – New

The above weapons are new and are not based on previous base weapons. Both the Gold Ice Twinblades and the Gold Water Twinblades completely fail in comparison to their Taroth Daggers "Ice", & Taroth Daggers "Water" counterparts.

The Gold Ice Twinblades has 224 Attack (160 True Attack), 0% Affinity, a 120 Hidden Ice Element, and Blue Sharpness that can be increased to White Sharpness with two levels of Handicraft. In addition, there are no Slots, a 20 Defense Bonus, and it can be Augmented three times as it is a Rarity 6 weapon. The Taroth Dagger "Ice" has 266 Attack (190 True Attack), 0% Affinity, a 270 Hidden Ice Element, and Blue Sharpness that can be increased to White Sharpness with two levels of Handicraft. In addition, there is one Slot, Level 3, a 20 Defense Bonus, and it can be Augmented one time as it is a Rarity 8 weapon. Without provide many calculations, the above numbers speak for themselves. The Taroth Dagger "Ice" has a better Attack (approximately a 19% increase) that, even with two additional Attack Augments, the Gold Ice Twinblades could not make up this difference.

Similarly, the Gold Water Twinblades has 238 Attack (170 True Attack), 0% Affinity, a 120 Hidden Water Element, and Blue Sharpness that can be increased to White Sharpness with two levels of Handicraft. In addition, there are no Slots, a 20 Defense Bonus, and it can be Augmented three times as it is a Rarity 6 weapon. The Taroth Dagger "Water" has 266 Attack (190 True Attack), 0% Affinity, a 270 Hidden Water Element, and Blue Sharpness that can be increased to White Sharpness with two levels of Handicraft. In addition, there is one Slot, Level 3, a 20 Defense Bonus, and it can be Augmented one time as it is a Rarity 8 weapon. Without provide many calculations, the above numbers speak for themselves. The Taroth Dagger "Water" has a better Attack (approximately a 12% increase) that, even with two additional Attack Augments, the Gold Water Twinblades could not make up this difference.


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