Let me just preface this by stating that this should not be taken as an anti-hype post, or reasons why you shouldn't get the PC version, these are just some things I feel the community deserves to keep in mind. Another thing, these are my concerns, and you are not inclined to agree with them because they're still subjective. You are free to express your own. That's what discussion is for.
Now that there's an actual release date ahead and some basic information regarding the upcoming PC version (PC minimum/recommended specs, in-game graphical settings, etc.), it feels like this raises more question than it answers. To me, at least, since there are still more things I, as an owner and player of both a home console and PC would still very much like to know.
Before we get into it, allow me to catch you all up to speed about the details outlined in the official Capcom blog post:
- PC Requirements –
|Windows 7/8/8.1/10 (64-BIT required)||Windows 7/8/8.1/10 (64-BIT required)|
|Intel® Core™ i5 4460 3.2GHz / AMD FX™ 6300||Intel® Core™ i3 8350 4GHz or Intel® Core™ i7 3770 3.4GHz or AMD Ryzen™ 5 1500X|
|Memory (RAM)||Memory (RAM)|
|NVIDIA® GeForce® GTX 760 / AMD Radeon™ R7 260x (VRAM 2GB)||NVIDIA® GeForce® GTX 1060 (VRAM 3GB) or AMD Radeon™ RX 570X (VRAM 4GB)|
|Broadband internet connection||Broadband Internet Connection|
|Version 11||Version 11|
|Storage (minimum disk space required)||Storage (minimum disk space required)|
|20 GB||DirectSound compatible (DirectX® 9.0c or higher)|
|DirectSound compatible (DirectX® 9.0c or higher)|
|Mouse, keyboard and game pads (both DirectInput and XInput) are supported. 30FPS at 1080p on HIGH graphic settings.||Mouse, keyboard and game pads (both DirectInput and XInput) are supported. 30FPS at 1080p on LOW graphic settings.|
- Standard Graphics Settings
|Screen Mode (Fullscreen, Windowed, etc.)|
|Framrate (is NOT capped at 30, so far goes up to 60)|
|Graphics settings (Low, Medium, High, etc.)|
- Advanced Graphics Settings
|Volume Rendering Quality|
|Mesh Lod Level Bias|
|Screen Space Reflection|
|SH Diffuse Quality|
Other things to note: You can rebind M&KB controls in a menu, the radial menu is default to the function keys as more like a hotbar. The game will be distributed to Steam, and the pre-order is already up on the store page. It will still be properly supported with free content updates akin to the console versions. There is DRM in the PC version via Denuvo.
That's basically all the details I've gathered so far. There's going to be more as the actual release comes closer and closer (hopefully), but that's why this post exists. To outline things that haven't (yet) been mentioned, and to elaborate on the potential issues surrounding it. I definitely won't cover everything, since these are just at the top of my head, so again, feel free to post any of your own concerns. These are very real things that should be heard, even if little to no action will be done about them. Let's begin.
- Crossplay – There's been a lot of controversy surrounding Playstation's stance on crossplay, and rightfully so. They're currently the only platform outright refusing to support crossplay between games that span multiple platforms, and it's purely for monetary reasons. Microsoft and Nintendo even go as far as to mock them with their own marketing partnerships. The main concern for this is obvious. Will the PC version support crossplay? Not everyone has a beefy PC, even rarer both a PC and a console, and there is going to inevitably be a feeling of disconnect when it releases to an admittedly smaller consumer base. Hell, that's how some Xbox players feel right now, since Xbox One is admittedly less popular than the PS4, which is currently the best selling current-generation console across the globe, especially in Japan, where Monster Hunter is most popular. Even I have friends with an Xbox that I can't play with, and that sucks. I'm one of the rarer folk who have both a good computer and a PS4, and while I'm fine with the PS4, there is no doubt that the experience I have with the PC is superior, at least in terms of graphics and performance, but again, not everybody will get to have that privilege. This is an issue that is admittedly at the hands of the console publishers, not Capcom, but there's still the possibility that they could have a say in it.
- Save Data Transfer – This is a pretty big concern for me personally, even if this still only applies to the previously-stated rarer demographic of console+PC owners. But I've logged 300 hours onto MHW on my PS4, and that's way too much work to feel like starting over, especially since very major event quests that hold exclusive gear are in rotation, which only makes it feel like I'm going to lose even more and have to wait longer for it to return. A good example being the Summer Twilight Festival that starts next week, which will feature every single event quest that has been released up until this point, and will last for an extended 2 weeks. By the time the PC version comes out, the festival would have been over for also 2 weeks, and the next possible festival wouldn't be until around three months later. Though there is a possibility that each separate event would be in the weekly rotation up until then. (About 12 weeks aka 12 rotations) That was a pretty extensive thing on event quests, but let's get back to the main issue. There are even more players with even more crazy amounts of playtime than me that would like to have the PC experience without feeling the need to lose everything first, or at least not abandon all the work they've gotten done up until then. Sure there's the option of just simply not getting the PC version, but in doing so you're giving up on a possibly superior experience and the added benefit of not having to subscribe to play multiplayer. This is my personal biggest concern, as it is the biggest factor in my purchasing decision. I don't really want to pay another 60 dollars to start over, since I've already found it doable to pay for PS+, but I know I have friends who will get the PC version regardless, and I still want to retain my progress.
- Denuvo – DRM has been a major concern for everybody in the dedicated PC gaming community, due to how infamously ineffective it is at its intended purpose, and backlash regarding the consequences of the effects it does manage to create. To those not familiar with Denuvo, or DRM as a whole, from Wikipedia:"Digital rights management (DRM) is a set of access control technologies for restricting the use of proprietary hardware and copyrighted works. DRM technologies try to control the use, modification, and distribution of copyrighted works (such as software and multimedia content), as well as systems within devices that enforce these policies."Basically, DRM is anti-piracy software, intended for publishers to use as a methods of controlling piracy by essentially placing electronic "locks" on their properties that would supposedly helb prevent piracy. Unfortunately, as most publishers fail to realize, piracy cannot be prevented, as there are simply too many knowledgeable people that can create workarounds. There have been a stupid amount of instances where Denuvo was cracked within a single week of game's release, even less. Christ, Final Fantasy XV was even the case where Denuvo was cracked before it was officially released, and people managed to pirate it as a result. All before it was officially released, it's that ineffective. There's are things to be said that DRM only ends up hurting actual paying customers, since it comes bundled with the software, and essentially runs alongside it to keep it from being stolen which results in tanking performance. There are many horror stories about games needing to be played online so Denuvo can monitor the fact that it's online so they know you didn't steal it, despite some games being entirely single player, and games tanking in performance by the Denuvo software being forced to play alongside your game, causing massive CPU/Memory usage and framerate dips. For a seemingly graphically-intensive game such as Monster Hunter World, this poses a very real issue. Not everyone has godlike computers that can run everything at once, nor do people have stable internet connections that allow them to play multiplayer when sometimes multiplayer simply isn't an option. Denuvo has gotten such a bad reputation, that so many games that featured it have to backpedal and remove DRM from its game due to the sheer ineffectiveness, as well as the negative backlash from their playerbase. As a final note, while this is probably the biggest, more wide-reaching concern PC players have to be wary of, this should not be the sole deterrent of your purchase. There are still chances that Denuvo will be removed (as it always seems to), and it will be fine. The most this could influence you is to maybe not get the PC version on release.
- Earlier-than-expected Release Date – Speaking of release dates, I can't be the only one that feels that this feels just a bit too early than the window we were initially given, which was Autumn 2018. The PC version releases literally next month as of making this post (July 9th), much earlier than I think anybody was expecting, as personally I was expecting late September – early October, since those are usually the "Autumn windows" games would normally release under. I don't think any later, as Red Dead Redemption 2 releases in October as well. Of course, that could be an argument on its own, with MHW releasing nicely in the middle of the big-budget gaming dry spell that usually is the summer. There's also this lingering feeling I have that the early release date was announced simply because the community has been thirsty for any sort of PC-related information for so long and they needed to be satiated, which kind of makes it a little less heartening, should that be the case. This is an admittedly minor gripe, but still. I would hope that the game releases just fine on its own despite how early.
- Console/PC Priority – I just thought of this one as I was typing the one related towards the release date. We've all known for awhile now that Monster Hunter World and subsequent games have been mainly focused on consoles, whether it be home or handheld, and this is Capcom's first official foray into the current-gen PC space. (Yes I'm fully aware that Frontier Online and MHO were a thing, but the former has never really looked any different than say 3U on the WiiU, and the latter is a Chinese MMO). So with the PC version coming out very soon, how did Capcom choose to develop it? Did they develop it after the console version released, or alongside it and tweaked things for the PC release? Exactly how much priority did they give the PC version? Because I would hope we don't end up having to play version 1.0 on release which means we have to wait for the free content updates that are already on console (Monsters, QoL changes, weapon balancing, bug fixes, etc.). And if they are both the same game on release, does PC get updated at the same time as console? I know that with many PC games, the PC usually gets updated first since there are rights and permissions that publishers have to go through with their respective console manufacturers to actually push updates through into console ports, but since this was console first and PC second, is the reverse going to be the case?
That's all I've got for now. Whew, that was a lot, and a lot of typing. I guess I can almost feel how YouTubers feel when they have to write scripts for videos, but if you've stuck around this far, I admire you wanting to read through to the end to see what concerns I've got regarding the PC release. Monster Hunter World is easily one of the best games of 2018, and I hope the PC release only further strengthens that idea. But there is no doubt that there are still things left unanswered that I and maybe you would like answered. If there's any of your own, do tell. I can't be the only one with slight worries about all this.
© Post "My immediate concerns regarding the upcoming PC version of MHW. [Very large wall of text warning]" for game Monster Hunter World.
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