The main focus & general bulk of GenU's End-Game primarily consists of Deviant monsters.
(It isn't luck based.) When you farm a Deviant & go on a level to get a specific ticket you need… You are 100% ABSOLUTELY GUARANTEED to get what you want provided you complete the quest of course. To make the inevitability long grind greatly expedited, you even get Two tickets per completion at MINIMUM. How generous.
(There's plenty of variety.) Not only do you have 18 cool, interesting & fun Deviants to construct the End-Game
(The Grind is long enough to keep you playing for a extremely extensive period of time, but short enough to have an Ultimate Feasible End Goal in sight.) Now I'm not one of these players… But if you're hardcore enough & motivated enough to fully upgrade every piece of Deviant gear in the entire game… YOU HAVE AN INSANELY LONG ROAD AHEAD OF YOU… But it's well within the realm of possibility. With enough patience & determination, you'll eventually Max Out your End-Game Grind & Ultimately be done with it at some point. There is a finite amount of Deviant equipment in the game & you'll eventually end up crafting all of it if that's what you desire. To reiterate my first point… World's End-Game feels utterly hopeless due to being entirely RNG-Based… But since GenU's End-Game lacks that RNG Aspect… You'll inevitably achieve your goal one way or another.
VERDICT ~ I really do like GenU's End-Game. It's not perfect. Nothing is perfect. The most obvious & notable flaw with it is the redundant & obnoxious Deviant theme. While this is a bummer… It can easily be remedied by muting it for a unique & serene Monster Hunting experience with only the sounds of you & the monster… Or you can simply put on your own music with a computer or mobile device.
© Post "My take on why the End-Game in Monster Hunter Generations Ultimate is good." for game Monster Hunter World.
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