Monster Hunter World

New Info about Behemoth

478445 AARA1 1024x576 - New Info about Behemoth

Source of information :

http://sea.ign.com/monster-hunter-world/137485/news/square-and-capcom-on-monster-hunter-world-x-final-fantasy-xi

  • When considering which Final Fantasy monster to include in Monster Hunter, Capcom considered a lot beyond how recognizable the chosen monster was.

“What kind of gameplay do we want to have was the bigger discussion,” Tsujimoto said. “With Monster Hunter, because it is an action game, we needed to think about how the movements pan out, not just for the monster, but for the players as well.”

  • Tsujimoto’s team didn’t want the gameplay to be similar to any existing monster in Monster Hunter either, but still wanted to maintain the integrity of the Final Fantasy character
  • Eventually, they decided on Behemoth, an iconic character that has appeared in nearly every installment since its debut in Final Fantasy II. In Final Fantasy XIV, it appears as a difficult boss monster in a FATE, which can sometimes take well over a full party of eight to take down.

is very unique, something that you haven’t seen in previous battles or anything previously in Monster Hunter before,” Tsujimoto said. “You’ll definitely have to have a very good strategy going into battle.”

Yoshida, who was able to test out the Behemoth hunt, said there’s still no doubt it’s a Monster Hunter encounter.

“It’s unique, but very familiar at the same time, so it’s very interesting,” Yoshida said.

Tsujimoto said Behemoth is “not like, super, super big, but it is in the larger monster range.” Specifically, it’s not quite as large as Kulve Taroth, for example, but there is a specific zone designed for the battle against it. It will also be very aggressive, so don't expect a drawn out, more passive fight like that of Lao Shan Lung.

  • As for Cactaur, Tsujimoto wouldn’t spill the beans of what capacity the Final Fantasy staple would appear.

“We’re not able to go into details about it, but it’s something fans will smile about when they see it,” Tsujimoto said.

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“Of course with this announcement we are kind of focused on the monsters, but we definitely did put in some Easter Eggs people would smile at when they see it,” Tsujimoto said.

For example, at least three tracks of music from each game have been shared between the two, but additional clips may have snuck in, as each team kept asking for more as they worked on the collaboration.

  • “We never felt that it was the right timing until now,” Tsujimoto said, “and we’re being able to realize our sort of dreams almost. A lot of thought and a lot of heart went into , so I’m hoping that my emotion and love behind this project is conveyed to the audience.”

  • As for future collaborations, Yoshida and Tsujimoto said there are no plans at the moment, but for good reason.

“If we feel we have a next time, we might hold back,” Tsujimoto said.

Yoshida added that because they never consider they’ll have a next time, they’re concentrating and focusing on what they have now, and going in with as much effort as possible.

“If players get a sense of how much we’ve put into doing , it would be great,” Yoshida said. “We feel that fans won’t be disappointed in how extensively we’ve thought of this.”


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