Before I start I want to say that I've played monster hunter since mhfu, and I've sunk nearly 500 hours in each title since. I main lance, and although evade lancing was my prefered style of play I've found it ineffective in world, so world is the first game I guard lance in endgame.
In previous monster hunters I'd only go for basic skills I needed like guard and guard up or evade and evade extender then try and get as much damage stacked on the set as I could. In 4u I had a very good evade lance set with evade 3, evade extender, attack up (L), tenderizer, minds eye, handicraft +2.
In past monster hunters it made no sense to go for skills like divine blessing or stun resist because it was so easy to stack offensive skills that defensive skills didn't make too much sense to pick up.
Fast forward to mhw, an ALL NEW SKILL SYSTEM! Complete rebalance of skills and armors getting rid of the 10, 15, 20 system and introduced a 1, 2, 3 system! Decorations now have sizes and specific sizes fit in specific slots. Most defensive/support skills are 1 slot, most offensive 2 slot, some specific skills being 3 slot like earplug and handicraft.
Decorations need to be farmed, most defensive decorations are commonly found while offensive ones are more rare!
Now lets look at some of the "top" armor pieces in world…
Dke: 2 weak exp, 1 size 3 deco = 3 skill points
Guild cross b: 2 divine blessing, 3 size 1 deco = 5 skill points
Nerg a: 2 max might, 1 attack, 1 size 1 deco = 4 skill points
Bazel helm b: 2 earplug, 1 size 3 deco, 1 size 1 deco = 4 skill points
Rath soul b: 1 crit boost, 2 size 1 deco = 3 skill points
Empress mail b: 2 peak performance, 3 size 1 deco = 5 skill points
Kirin y: 2 free element, 2 size 1 deco = 4 skill points
Kulve tarroth ire b: 2 stun resist, 1 crit boost, 1 size 3 deco, 1 size 1 deco = 5 skill points
Kushala b: 2 handi, 1 size 2 slot = 3 skill points
Dober b: 2 attack boost, 1 size 3 slot = 3 skill points
Lunastra b: 2 wide range, 1 size 3 deco, 1 size 2 deco = 4 skills slots
Lunastra a: 2 wide range, 2 blast attack, 1 size 3 deco = 5 skill points
Val hazak y: 3 dragon attack, 1 size 3 deco, 1 size 2 deco = 5 skills points
Val hazak b: 1 peak performance, 3 size 1 deco = 4 skill points
Teostra a: 2 weak exploit, 1 size 1 deco = 3 skill points
Val hazak y: 2 recovery speed, 1 dragon attack, 1 size 2 slot, 2 size 1 slot = 6 skill points
Empress a: 2 tool specialist, 1 blast attack, 1 size 2 slot, 1 size 1 slot = 5 skill points
Embress b: 2 tool specialist, 2 size 2 slots = 4 skill points
Kulve taroth b: 1 handicraft, 1 free element, 1 size 3 deco, 1 size 1 deco = 4 skill points
Lunastra a: 2 health boost, 2 wide range, 1 size 2 deco, 1 size 1 deco = 6 skill points
Linastra b: 2 health boost, 2 size 2 deco = 4 skill points
Dante a: 2 weak exploit, 2 size 1 deco = 4 skill points
Val hazak y: 1 peak performance, 1 recovery speed, 1 size 3 deco, 1 size 1 deco = 4 skill points
Kulve taroth b: 2 wide range, 1 peak performance, 1 size 2 slot, 1 size 1 slot = 5 skill points
Death stench b: 2 handicraft, 2 size 1 slots = 4 skill points
Dober b: 2 attack, 1 size 1 slot = 3 skill points
When you look at the top armor in the game you start to notice a pattern, defensive and support skills are highly favored for getting a lot of skill points while offensive skills seem to hold back how many skill points you end up getting in your set.
On top of that most end game armor pieces that have a high amount of slots for getting offensive skills also come with defensive skills or support skills slapped on.
For example val hazak coil y does everything nergigante coil b does plus more! You can slot in 2 attack boost, have a size 2 slot, and also have 2 recovery speed and 1 dragon attack.
Amulets also offer more skill points for most size 1 deco skills while offering less for size 2 skills making the prefered method slotting in offensive skills or looking for them in the armor pieces.
Basically all this added up means that more players will be pushed into having more defense/support style skills in their builds.
We did not have this issue in past monster hunters as if you did have random points in things like stun resist or divine blessing you wouldn't actually get the skill.
Run off skills are more common in world because of this.
So you'll see more defensive/support skills in sets overall.
© Post "Why Defensive/Support skills are suddenly “popular”" for game Monster Hunter World.
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