Overwatch

Destiny Raid Boss [NXA2W]

Overwatch2 - Destiny Raid Boss [NXA2W]
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This is 99% done, but more eyes on bugs, balance, etc. would be best.

I’m not good with video editing, and I prefer to keep secrets either way, so no video, sorry 🙁


Code: NXA2W

Either way, with Hero Scaling being finally implemented, I’m ready to unveil the final product of my Destiny-Style Raid Boss:


D.Surrection Prime

I wanted this to feel as much like Destiny without ruining the experience of it still being Overwatch. As such, I didn’t restrict heroes, all movement is the same. I had experimented with most heroes having either a Hunter’s Double Jump, a Titan’s Lift, or a Warlock Glide, but these felt unnatural on many characters, so I scrapped it.

There is a Health Bar that looks as close to the Destiny Boss health bar as possible, as well as a DPS counter, etc.

Not to spoil, but the fight uses similar mechanics to:

Templar (Vault of Glass)

Aksis, Archon Prime (Wrath of the Machine)

Riven of a Thousand Voices (Last Wish)

Insurrection Prime (Scourge of the Past)

Gahlran, Sorrow Bearer (Crown of Sorrow)

I did make many changes you will recognize if you play Destiny:

General:

Ultimate charge from damage is removed completely. Heroes will instead generate Ultimate charge passively or through scoring eliminations.

Players will begin to passively regenerate health after not taking damage for 6 seconds.

Lúcio:

Lúcio will restore nearby player’s cooldowns and grant some Ultimate charge when using Amp it Up

Reinhardt:

Heroes standing near Reinhardt while he is using Barrier Shield will restore ammo over time.

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Winston and Moira:

Holding the main attack button (Primary Fire for Winston, Secondary Fire for Moira) will ramp up damage over time.

Moira:

Ultimate duration reduced by 40%

Ultimate damage increased by 100%

Winston:

Ultimate damage increased by 50%

Genji:

Ultimate damage increased by 50%

Sigma:

Gravitic Flux replaced by a Nova Bomb. Nova Bomb is a projectile that unleashes a devastating explosion on impact.

Pharah:

Damage increased by 240%

Ultimate damage reduced by 70% (around 100% of current value)

Brigitte:

Along with activating Rally, Brigitte will also place a Well of Radiance. Well of Radiance will provide heavy healing over time and increased damage for any players inside.

Sombra:

Hacked enemies will take 25% more damage.

Sombra is completely invulnerable to all damage while invisible.

Mei:

Frozen enemies take damage over time

Widowmaker:

Magazine reduced by 50%

Critical Hits restore 3 shots to the magazine

McCree:

Deadeye replaced by Celestial Nighthawk. Celestial Nighthawk allows for a single devastating Peacekeeper shot.

Other changes are basic stat changes to balance heroes.

Let me know what you think! Also: play
cMC6doNSR8E - Destiny Raid Boss [NXA2W]


this during the fight!

Source: Original link


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