Full PTR changes from Both current PTR and Geff Goodman’s PTR Post.

Overwatch2 - Full PTR changes from Both current PTR and Geff Goodman's PTR Post.

New Hero: Baptiste (Support)

Baptiste is a battle-hardened combat medic who wields an assortment of experimental devices and weaponry to keep allies alive and eliminate his enemies.


• Beam-type damage is now reduced by 20% when hitting armor

• Damage over time effects are no longer mitigated by armor

Damage Boost

• Damage boost is now applied when a projectile is fired rather than when it hits a target


• Knockback distance is now more consistent

• Heroes that are flying can now be knocked back and slowed


• A new sound plays when you land a hit while damage boosted

• A new sound plays when you land a hit, but it doesn’t do any damage


• Nano Boost

• Heal reduced from 300 to 250


• Rising Uppercut: Cooldown reduced from 7 to 6 seconds

• Seismic Slam: Cooldown reduced from 7 to 6 seconds


• Sonic Arrow: Detection radius increased from 7 to 9 meters


• Frag Launcher: Impact damage increased from 40 to 60


• Speed Song: Effect lowered from 30% to 20%

• Amp it up: Speed song amped effect reduced from 70% to 50%

• Wall Ride: Passive movement speed gained while wall riding increased from 20% to 40%

• Sonic Amplifier: Soundwave now counts towards Offensive Assists


• Fan the Hammer: Damage reduced from 55 to 50

• Deadeye: Damage per second increased from 275 to 550 after locking onto targets for 2.5 seconds

• Bonus damage ramp from the previous 1.34 change will now begin after 1.5s, down from 2.5.


• Endothermic Blaster: Primary fire damage increased from 2.25 to 2.75 (45 to 55 damage per second)


• Ice Wall: Health reduced from 500 to 400

(Ice Block: Becomes transparent when player camera clips through)


• Biotic Grasp: Heal over time duration increased from 3 to 4 seconds

• Total healing increased from 50 to 65


• Fusion Driver: Movement speed penalty while firing reduced from 50% to 30%


• Rocket Launcher: Minimum explosion damage increased from 16.25 to 20


• Passive: Healing amount reduced from 50% to 40%

Soldier: 76

• Pulse Rifle: Damage increased from 19 to 20

• Sprint: Delay before you can fire the weapon after using Sprint reduced from .5 to .3 seconds

• Tactical Visor: Can target RIP-Tire and Immortality Field


• Hack: Cooldown is reduced by half when hacking a health pack

(Hack will highlight hacked target with a Sugar Skull for 0.5 Sec)


• Photon Projector: Primary fire damage ramp speed increased by 20%


• Base health increased by 50 armor (250 maximum health)

• Overload: Armor gain reduced from 150 to 100


• Infra-Sight: Reveals enemy health bars

• Now canceled on death

Wrecking Ball

• Adaptive Shield: No longer cancels Roll mode


• Particle Cannon: Alternate fire radius reduced from 2-3 to 1-2 (based on energy level)


• Orb of Discord: Effect reduced from 30% to 25%

• Orb of Destruction: Damage increased from 46 to 48

EDIT: added Baptiste and game mechanic changes

Source: Original link

© Post "Full PTR changes from Both current PTR and Geff Goodman’s PTR Post." for game Overwatch.

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