Here's what we know (BASED ON RUMORS AND LEAKS THX u/SPRITEGUY_000) so far:
- PVE-oriented gameplay, 4-player, like Archives events. Recall Kotaku's reporting that Left 4 Dead was a common comparison.
- A leveling system that unlocks hero-specific talents to modify abilities.
- In-game items.
- Demo stations at BlizzCon should showcase the new Rio de Janeiro mission.
- Tracer, Lucio, Mercy, and Reinhardt are visible in screenshots, along with Sojourn. All have modified appearances that are distinct from how they look in-game in OW.
- Push is a new game mode, with Toronto as the first Push map.
- Demo stations at BlizzCon should also showcase Push mode.
- Echo is Hero 32.
Here's what we don't know:
- No indication about what the pricing model will be for OW2. This is consistent with OW's original announcement, where they said they hadn't hammered it out yet.
- No indication what the overall format will be in OW2. How are the new missions in size and scale compared to OW's Archives' events? Will there be a longer campaign mode for single-player play? AI? There's a lot of unknowns.
- No indication if there's going to be any unlock crossover between OW and OW2. The modified appearances for all of the heroes that we've seen so far suggest not, but there's no way to know for sure without gameplay footage.
- Aside: I consider it highly likely that there will be cosmetics you can earn in OW2 that will translate back to OW.
- No indication about whether Push and Echo will require an OW2 purchase to access. Kaplan stated at the very beginning that they never intended to sell individual heroes or maps because they wanted everyone to have access to everything, so it's more likely that new heroes, maps and modes for OW-PVP will continue to be released for free.
EDIT TO ADD: Please recall that Overwatch was announced at BlizzCon 2014, went into beta October 2015, and was released May 2016. So approximately an 18-month turnaround from announcement to release. I don't think there's any reason to think that OW2 will have a timetable drastically different from this, but anything is possible.
Also recall that when it was originally showcased, the game had 12 characters and highlighted only three maps (King's Row, Hanamura, and Temple of Anubis) in two game modes. When the game launched, it was with 21 heroes and 11 maps across four modes. So what we're going to see now is really only a fraction of what we're likely to see when the game launches.
More info to come as it happens.
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