Overwatch

I spent the last 2 days making a MOBA-like game mode in the workshop (LVL-up, towers & main base)

Overwatch2 - I spent the last 2 days making a MOBA-like game mode in the workshop (LVL-up, towers & main base)
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(EDIT: Code: Experimental: newer: CZDQZ old: EYZQ7)

Features:

  • Destructible towers giving players of opposing team damage over time

PleasingYawningArgentineruddyduck - I spent the last 2 days making a MOBA-like game mode in the workshop (LVL-up, towers & main base)https://gfycat.com/PleasingYawningArgentineruddyduck

  • A destructible main base for each team. If it is destroyed your team loses


https://gfycat.com/HappyElderlyDuckling

  • Pick your Upgrade – Level-up System
  • Level-up points over time, for kills & assists and for destroying towers
  • UI showing HP of all structures and the players level

b2nxlr417pu21 - I spent the last 2 days making a MOBA-like game mode in the workshop (LVL-up, towers & main base)
Custom UI

The Level-Up mechanic:

At the top-left of your screen, you'll see your level, score, the needed score for a level-up and your level is broken down to simple stats.

z9mfa149apu21 - I spent the last 2 days making a MOBA-like game mode in the workshop (LVL-up, towers & main base)
https://i.redd.it/z9mfa149apu21.jpg

Once you reach enough score points, you can level-up using one of 3 different action combinations:

  • Interact-Button(f) + Crouching: Upgrade Health
  • Interact-Button(f) + Primary Fire: Upgrade Damage
  • Interact-Button(f) + Walking: Upgrade Speed

The survive stat indicates health upgrades, chasing speed and attacking damage.

Next Upgrade Points Earned shows the needed experience for the next level-up.

Score shows your experience.

Health and speed are capped at level 5 while damage is capped at level 6.

Abilities unlock at level 3,7,11 (Ability 1, 2, Ult)

Here's an example using a level up in health from level 4:

tmg303z97pu21 - I spent the last 2 days making a MOBA-like game mode in the workshop (LVL-up, towers & main base)
McCree's health at level 4

and at level 5:

xh3bsknh7pu21 - I spent the last 2 days making a MOBA-like game mode in the workshop (LVL-up, towers & main base)
McCree's Health at level 5

After leveling up any stat you always heal yourself to full hp.

When trying to level-up a maxed stat a red "Failure Limited" message will appear at the top middle of your screen.

72h39ikz9pu21 - I spent the last 2 days making a MOBA-like game mode in the workshop (LVL-up, towers & main base)
https://i.redd.it/72h39ikz9pu21.jpg

There will also be a "Failure search…" message if you don't have enough experience.

Towers:

Since there are still a couple of functions missing for actual towers (like Torbjörn's Turrets). The Towers are represented by a sphere in the map. Towers damage all players in their range (indicated by the sphere) with 40 damage/second. To damage a tower a player needs to be in the range of the tower (indicated by the sphere) and hold the primary fire button. This will damage the same amount per second no matter which hero is used. Upgrading the damage stat also increases damage against towers and the main base.

Destroying the first tower will grant every player in the team 1400 experience and 1600 additional experience to the player destroying it.

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y9y4cum59pu21 - I spent the last 2 days making a MOBA-like game mode in the workshop (LVL-up, towers & main base)
First Tower of Team 2

q1s1h2e99pu21 - I spent the last 2 days making a MOBA-like game mode in the workshop (LVL-up, towers & main base)
First Tower of Team 1

Destroying the second and third tower will grant less experience.

ztwygd5c9pu21 - I spent the last 2 days making a MOBA-like game mode in the workshop (LVL-up, towers & main base)
second & third tower of Team 1

kzu1ccxe9pu21 - I spent the last 2 days making a MOBA-like game mode in the workshop (LVL-up, towers & main base)
second tower, third tower & nexus of Team 1

The main base:

Each team has a main base. It is indicated using a sphere smaller than that of a tower.

t33cjoiuapu21 - I spent the last 2 days making a MOBA-like game mode in the workshop (LVL-up, towers & main base)
Main Base of Team 1

To damage it progress the same way as with a tower. Keep in mind that it can't be damaged until all enemy towers are destroyed.

As soon as the main base is destroyed your team loses.

The rest of the UI:

On the right side of your screen, you will see the current health of each structure on the map.

29n9r7cfbpu21 - I spent the last 2 days making a MOBA-like game mode in the workshop (LVL-up, towers & main base)
https://i.redd.it/29n9r7cfbpu21.jpg

Building 1: Main Base

Building 2: First tower at Base

Building 3: Second tower at Base

Building 4: Mid-Map tower

A word about Minions:

As much as I'd like to say that I've found a way to make minions efficiently possible, at the moment I still haven't figured a way to do it without having a lot of ugly code. I have a couple of Ideas of how I could tackle this, but all seem very over the top and would be far easier to apply if we would get control over bots in the workshop. This said, minions are a feature I plan to implement in the future but not now.

Planned Features:

  • More Upgrade options (higher jumps, less ability cooldowns)
  • UI improvements
  • Minions (as soon as there are more options in the workshop)
  • Better towers (as soon as there are more options in the workshop)
  • Complete overwork to allow minions in case there are no more new options in 2 weeks

Known Bugs and Issues:

  • The UI sometimes changes the order of the messages
  • Leveling-up your health might not heal you to your new max hp
  • Performance might drop

Here's a quick overview over my code:

https://giphy.com/gifs/overwatch-moba-overwatchworkshop-LpuiN21Sn1I2Cmg1Kc

Check out all my modes using this leveling mechanic here: https://www.reddit.com/r/Overwatch/comments/bhm95h/heres_a_list_of_the_gamemodes_i_made_using_my/

Source: Original link


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