Disclaimer: Just for Fun.
- D. Va
: Essentially two lives in one with D. Va having limited resources until she returns to her mech.
: When Orisa is below half her health, she unsheathes a blade extension from her left arm. Her Melee now has a larger hit box and does triple the damage of a normal melee (90 instead of 30), to make her more of a close range threat for added protection.
: Reinhardt is not affected by movement abilities while his shield is up such as Lucio's Sound Wave, Brigitte's Whip Shot, or Orisa's Halt!
: Roadhog is not able to be stunned while he uses any of his abilities, including his ultimate.
: Winston's melee will deal knockback.
- Wrecking Ball
: Hammond's speed in his ball is increased by 50% when at a third of it's health which allows him to be in his flame ball duration as he picks up speed more quickly without the use of his hook.
: Zarya builds up energy through the use of her barriers to increase her damage output from her Particle Cannon
: After landing a head shot, Ashe's next scoped shot will do .25 more damage than normal.
: Reduces damage taken during other configurations by 20%
: Doomfist gains personal temporary shield health as he does damage with his abilities.
: Allows Genji to double jump and climb up walls
: Allows Hanzo to climb up walls.
: Keeps Junkrat from harm of his own bombs. When Junkrat dies he drops 5 bombs that detonate a second after his death where he once stood
: If McCree eliminates an enemy with a headshot, his roll ability will reset allowing for his bullets to be refreshed more quickly if used.
: Mei's abilities emit an icy aura from the ice that will freeze enemies nearby them for a second similar to her primary fire.
: Pharah can hover and remain in the air.
: Reaper regains health from the enemy if he damages them with his primary fire.
- Soldier: 76
: When Soldier:76 drops his Biotic Field, teammates in critical health will heal more quickly while in the field with him.
: Sombra is able to see enemies while in critical health to Target them easier.
: Symmetra supplies 25 shields to allies within 10 meters of herself. These decay the moment her allies are no longer near her.
: Torbjorn's turret will repair itself slowly after 3 seconds of remaining idle.
: If Tracer dies before using Rewind, she can use it to create a temporary copy of her self that can assist and do damage for 3 seconds. Tracer cannot use any abilities or ultimates while in this duration.
: When Widowmaker eliminates an enemy with a headshot, she can quickly see where other enemies are through the map for 1.5 seconds.
: Allows Ana to heal herself 20% of what she heals her allies. If she’s at full health, allies within 5 meters of the affected ally will be healed 15% of what Ana heals.
: Baptiste can jump higher if he crouches before a jump.
: While Brigitte does damage with her Rocket Flail, she can heal herself and teammates around her.
: Lucio can use walls to his advantage to gain momentum and travel faster.
: Mercy heals herself after a second of not tasking damage. : Mercy can slow her fall speed.
: If Moira's healing gauge is empty, she can sacrifice 100 her own health to double her healing output to her allies from her Biotic Grasp. This will not double her damaging grasp.
: If Zenyatta falls his teammembers can go to his dead body and be healed for 150 health each for 3 seconds after his death.
What passive ability would you give to your favorite heroes? Maybe grant another hero another passive like how Mercy has two? Let's hear it!
EXTRA: Passive Concepts!
: Hero cannot be headshotted unless their health is below 50%. : Hero will automatically switch from one weapon to the other when the first weapon runs out of usage. :Hero's healing capabilities increase the more damage they take and survive from. : Hero is permanently airborne. Jump and crouch allow hero to ascend and descend respectively. : Hero has robots assisting in damaging the enemies. Can be destroyed but will respawn after a cooldown. : When the Hero is using their ultimate, they will not die until their ultimate's use is finished. Once they hit 0 health they cannot be healed no longer be healed. : If an ally falls within 5 meters of the Hero, their damage and defense is increased by 10%. Has a cap of 30% : The Hero can help build up their ally's ultimate charge quicker while assisting them.
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