Overwatch

Summary of all the PTR changes that should go live tomorrow

Overwatch9 - Summary of all the PTR changes that should go live tomorrow
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PATCH HIGHLIGHTS

New Hero: Baptiste (Support)

Baptiste is a battle-hardened combat medic who wields an assortment of experimental devices and weaponry to keep allies alive and eliminate his enemies. Baptiste’s Biotic Launcher fires a three-round-burst that rewards accuracy and recoil control with significant damage output. His alternate fire lobs grenades that heal allies near the point of impact. With Regenerative Burst, Baptiste activates an intense surge that heals himself and nearby allies over time. When danger is near, Baptiste can toss out his Immortality Field to prevent allies from dying. Baptiste moves around the battlefield with Exo Boots, jumping over obstacles and clearing distances that would stop other heroes. Baptiste deploys his Amplification Matrix as his ultimate, which doubles the damage and healing effects of friendly projectiles.

GENERAL UPDATES

  • Armor

    Beam-type damage is now reduced by 20% when hitting armor

  • Damage Boost

    Damage boost is now applied when a projectile is fired rather than when it hits a target

  • Knockback

    Knockback distance is now more consistent

    Heroes that are flying can now be knocked back and slowed

  • Sound

    A new sound plays when you land a hit while damage boosted

    A new sound plays when you land a hit, but it doesn’t do any damage

  • Ana

    Nano Boost – Heal reduced from 300 to 250

    Fixed a bug where Ana’s clothes would clip into her hip pouch while doing the Yut Nori emote

  • Ashe

    Fixed a bug that prevented audio feedback from playing to indicate ammo was low on Ashe’s rifle if it had three or fewer bullets

    Fixed a bug where Dynamite’s damage over time was not being damage boosted

  • Doomfist

    Rising Uppercut – Cooldown reduced from 7 to 6 seconds

    Seismic Slam – Cooldown reduced from 7 to 6 seconds

    Fixed a bug where Seismic Slam didn’t pull in enemies as intended

  • D.Va

    Fixed a bug that made D.Va very difficult to knock back while she was firing her Fusion Cannons

    Fixed a bug that made D.Va not get knocked back properly by Doomfist’s Rocket Punch

  • Genji

    Fixed a bug that caused Genji’s Dragonblade to end before the deflect duration was complete

    Fixed a bug where Genji would be knocked back unusually far when using Swift Strike to hit Doomfist’s Rocket Punch

  • Hanzo

    Sonic Arrow – Detection radius increased from 7 to 9 meters

  • Junkrat

    Frag Launcher – Impact damage increased from 40 to 50

    RIP-Tire – Cost increased by 10%

  • Lúcio

    Amp It Up – Speed Boost’s amplification reduced from 70% to 50%

    Crossfade – Speed Boost’s effect reduced from 30% to 20%

    Sonic Amplifier – Soundwave now counts towards Offensive Assists

    Wall Ride – Speed buff increased from 20% to 40%

  • McCree

    Fan the Hammer – Damage reduced from 55 to 50

    Deadeye – Damage per second increased from 275 to 550 after locking onto targets for 1.5 seconds

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  • Mei

    Endothermic Blaster – Primary fire damage increased from 2.25 to 2.75 (45 to 55 damage per second)

    Ice Wall – Health reduced from 500 to 400

  • Mercy

    Fixed a bug where Mercy’s left knee would bend unnaturally when stunned by McCree’s Flashbang

    Fixed a bug where Mercy’s speed wasn’t reduced while resurrecting when using Valkyrie

  • Moira

    Biotic Grasp – Heal over time duration increased from 3 to 4 second. Total healing increased from 50 to 65

  • Orisa

    Fusion Driver – Movement speed penalty while firing reduced from 50% to 30%

    Fixed a bug that made Orisa very difficult to knock back while she was firing her Fusion Driver

    Fixed a bug that made Orisa not get knocked back properly by Doomfist’s Rocket Punch

  • Pharah

    Rocket Launcher- Minimum explosion damage increased from 16.25 to 20

  • Reaper

    The Reaping – Healing received from dealing damage reduced from 50% to 40%

    Fixed a bug where a button on the shoulder of Reaper’s Lu Bu skin appeared to be floating

  • Reinhardt

    Fixed an issue that allowed Reinhardt’s Earthshatter to hit people further off the ground than intended in specific circumstances

  • Soldier: 76

    Pulse Rifle – Damage increased from 19 to 20

    Sprint – Delay before you can fire the weapon after using Sprint reduced from .5 to .3 seconds

    Tactical Visor – Can target RIP-Tire and Immortality Field

  • Sombra

    Hack – Cooldown is reduced by half when hacking a health pack

    Fixed a bug where Sombra’s stealth exiting sound effect wouldn’t play if an emote was used to exit stealth mode

    Fixed a bug where Sombra couldn’t quick melee while using her Hack ability

  • Symmetra

    Photon Projector – Primary Fire's damage ramps up 20% faster

    Fixed a bug where Symmetra would gain ultimate charge while casting Photon Barrier

  • Torbjörn

    Base health increased by 50 armor (250 maximum health)

    Overload – Armor gain reduced from 150 to 100

    Fixed a bug that prevented Torbjörn from using Molten Core in custom games if Ability 2 was disabled

  • Widowmaker

    Infra-Sight – Reveals enemy health bars. Now canceled on death

    Fixed a bug that prevented Widowmaker’s Venom Mine from damaging a hero if they triggered it at the edge of its trigger radius

  • Wrecking Ball

    Adaptive Shield – No longer cancels Roll mode

  • Zarya

    Particle Cannon – Alternative Fire’s explosion radius changed to 2 meters, regardless of energy level

  • Zenyatta

    Orb of Destruction – Damage increased from 46 to 48

    Orb of Discord – Effect reduced from 30% to 25%

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