Total Mayhem: A Tier List

Overwatch9 - Total Mayhem: A Tier List

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disclaimer: these are just my opinions as an avid Total Mayhem player. It is important to play for fun in Arcade and not to take it too seriously. Let this help you if you just want to win sweet loot boxes.


Rank Hero
S – Overpowered Sombra, Winston, Doomfist
A – Strong Brigette, Dva, Junkrat, Mei, Moira, Pharah, Symmetra, Zarya
B – Average Ana, Hanzo, Lucio, McCree, Mercy, Orisa, Reaper, Reinhardt, Torbjorn, Zenyatta
C – Needs skill to excel Ashe, Roadhog, Soldier: 76, Tracer, Wrecking Ball
D – Low impact Bastion, Genji
E – Redundant Widowmaker, anyone that gets hacked by Sombra

Rank #1 – Sombra: Essentially ruins the game by removing the entire concept of low cooldowns. Just to get it out of the way: Sombra counters everyone. If you get hacked you're basically a walking ult charge for the enemy team since your hp is so high and your abilities do nothing. Biggest counters: Winston, Mei or any character walking up to her and hitting her with melee constantly so she can not get a hack cast.

Rank #2 – Winston: Can literally sit on the payload/point and spam his barrier with no repercussions and has almost if not more mobility than Doomfist. A nightmare to kill since by the time you take his hp down to dangerous level he's suddenly got 2000 because he gains his ult so fast. Biggest counters: Reaper, Dva, Junkrat

Rank #3 – Doomfist: Almost impossible to kill since every ability grants him over-shields out of his ass and the damage you deal is basically made irrelevant if he lands a punch or anything else, or maybe you get him to 5 hp before he yells MEATEYORGH STRAIK. His ult doesn't do as much damage but it is an excellent escape tactic and so easy to charge to 100. Damage output is insanely high and he can be incredibly hard to hit. Biggest counters: McCree, Brigette, Junkrat

The rest are just alphabetical in their tiers.


Brigette: Strong but her passive healing is pretty irrelevant. Her armour pack and ult great support thought she suffers from the same problems in QP/comp in total mayhem: both teams think she's indestructible and her self sustain is really lacking. S in the right hands but generally that never happens.

Dva: Mobility like crazy and offers some serious damage dealt because she can get so close, so often. Defence Matrix is not really useful since it is not lengthened in duration while every ability is so abundant but can still be used to shut down a Barrage or Deadeye. Self Destruct is one of the few ultimates in this game mode that can instakill 95% of the characters (excluding Wrecking ball and Roadhog). Gains her mech back super fast and is great at contesting an objective.

Junkrat: Can fly around the map as much as Pharah thanks to near infinite mines. A fantastic counter to Doomfist and Winston since if they jump in the wrong spot they will be immobilised. His grenades still do a load of damage and his ult kills all offence heroes (except Bastion) with enhances HP so its even harder to kill.

Mei: Her ult is game changing since you can shut off an entire zone still and freeze enemies for the normal duration. The best at contesting an objective alongside Lucio and Winston. Mei can put herself out of the fight, while still being in it, consistenyly. Has trouble killing 1v1 since her icicle does not kill after a successful freeze.

Moira: The best healer available because her orbs have a two second cooldown and 8 second duration so in a closed off area like point 3 Eichenwald and point 3 Blizzard World is when she really shines. Fade has such a low cooldown and ups her survivability ten-fold. Coalescence is not as prominent as it is normally but is charged to 100% pretty fast and still deals a healthy dose of HPS/DPS.

Pharah: Still a flying nightmare but even harder to kill since her health is doubled. Her rockets are incredibly rewarding when they are direct hits, otherwise they are pretty meh. Can constantly displace and her ultimate is deadly since the lethality is just as high and she is harder to kill. Can wipe a whole team singlehandedly if left unchecked. Still susceptible to hit scans due to barriers not being in the sky ^(laughs in Symmetra*)*.

Read:  The balance in this game is not THAT bad. BOB is not OP, Ashe is not OP, Nobody is completely OP at the moment. There are characters that are UNFUN however and that is what we should be focusing on.

Symmetra: Her beam, once charged up, is probably the highest form of damage per second in mayhem since it gains in power so easily with phat targets everywhere. Her turrets are always in play and are a little beefier so when they are piled together up high you've got a deathtrap for anyone with no mobility. She gains her ult super fast and its even more durable than before so it is just a giant f#@k you to anyone who uses projectiles and hitscans. Teleporter is pretty useless.

Zarya: Bubbles on a two second cooldown along with double strength mean she gets to 100% charge super fast where she becomes a melting Russian exterminator of enemy players and shields. Nullifies the majority of OP abilities while providing huge damage and sustain for herself. Graviton Surge is the playmaking ult that decides a team fight in Total Mayhem. Her only downfall in this game mode is the fact she has no mobility abilities to exploit.


Ana: A good healer that can make anything irrelevant to healing since her grenade cooldown is back up before the buff/debuff is over. Since barriers are so abundant she is not great at healing with her rifle but when she heals? She heals. Nano boost is a great way to save allies still but does not combine well with many other ults or characters besides Pharah, Dva and mAyBe Winston.

Hanzo: Can not really headshot anyone but can dish out tons of damage with storm arrow. Has good mobility but not enough to escape anyone else. His ult is pretty useless unless combined with Graviton Surge since people are more likely to move a few steps to the side, since they have more health, which means they are likely to notice two giant dragons eating them.

Lucio: Hard to kill since he moves so much and his Sound Barrier benefits are hilariously high. His self preservation is not as great for this mode but makes up for it because he can continuously boop before you even hit the ground. An absolute nightmare on specific maps with environmental kills. Infamous god of Rialto. It's a shame everything he does is made irrelevant from Sombra.

McCree: For some reason it is just easier to land headshots in this game mode. His stuns are constant and his ult still executes people, but it takes twice as long to charge due to higher health pools and during this time he is still vulnerable and made a joke because of barriers.

Mercy: The one thing that made her escape enemies is now matched by those exact enemies. Resurrect is on a 7 second cooldown so you can consistently resurrect the people you could not keep alive because your healing is 50 per second.

Orisa: The biggest hit or miss. Halt being so consistent is wonderful but moving slower and bigger health pools mean enemies have more time to lay waste to your health bar. Her ultimate has very little contribution to anything but her barrier and Fortify are strong.

Reaper: Good at making any tank suffer since you can wraith form to instantly reload to keep on keeping on. Death Blossom does not have as much impact because of barriers and stuns everywhere, but is a good ultimate to catch any healer off guard.

Reinhardt: His barrier is wonderful and he can Charge so consistently but the Charge will not instantly kill anyone and must be followed with two swings to be kill someone. Earthshatter still works as a great area stun but you're less likely to kill each person stunned since they all have double HP.

Torbjorn: More effective as a mosquito. He does not really do that much damage and the damage he does deal is easily healed through. The turret is good at being a nuisance since it is so loud and attention grabbing and his second ability is a nice boost to up your damage. His ultimate is not that scary in total mayhem but great at zone controlling because of the visuals.

Zenyatta: While his orbs do not have lowered cooldowns, Transcendence is easily charged up and can change a teamfight for the better since everyone is healed to full with 300 heals per second. Orb of Discord is great when applied to a tank or anyone hacked.

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Ashe: Not that great since her scoped shots do not have as much impact and her dynamite does not deal as much damage as you would like it. B.O.B is a source of unexpected damage and substitutes more of a meat shield than a source of damage. Every Ashe gets POTG since she shoots dynamite twice and, gosh that is just so full of skill and expertise.

Roadhog: Self preservation is high but his damage is negligible and playing Roadhog means you are even more of an enemy ultimate charge dispenser than a player. Hooks are not impactful. Whole Hog is great for contesting objectives and melting barriers but that's about it. Great at 1v1 if you are ever put in that position.

Soldier: 76: Low damage output due to everyone's doubled health and barriers everywhere. His ultimate is lacklustre since many people will just move out of the way when they realise they are being hit, like Hanzo. His biotic field is pretty useless since it still only heals for 200 total.

Tracer: Another mosquito. Does not have high damage output and Pulse Bomb cannot kill anyone besides herself since it only does 300 damage. Is great at contesting but once caught out some some form of mobility cancel, any Tracer is done for since she does not have the sustain like everyone else does. Recall has a shorter cooldown but not as persevering as we would all like.

Wrecking Ball: Overall fantastic at contesting objectives but since his damage is dealt in bursts he is not as great as killing as he is being a nuisance. His overshields are doubled so if you pop it with 2 people nearby you will be granted 600 overshields, and the cooldown is low since one overshield runs out you can instantly reapply it. Just like Lucio, made completely redundant by Sombra.


Bastion: Tank mode will not instantly kill anyone, Recon Mode will not deal enough damage and Sentry Mode is only good for barrier and tank busting. Most players will exploit Bastion's immobility for ult charge and will know to move away from the bright shooting light. Can be much higher in the list if played correctly which is rarely.
Fun fact: You can play Orisa and reapply your barrier before Bastion destroys it.

Genji: Dragonblade is not strong enough to kill anyone and regular damage is equivalent to tickling. Mobility is incredibly high but is not even a mosquito, more like a fly. Reflect his saving grace but is not relevant enough.


Widowmaker: Cannot headshot anyone, Grappling Hook is SLOWER than every other mobility ability so you're easily chased and Infra-Sight is downright insulting since you do not need walls in this game mode. Venom Mine has as much impact as the bacteria on your skin and her rifle's regular damage is embarrassing.

The 95% winning formula in this game mode is to use Graviton, followed by an immediate EMP, followed by a wipe ult such as Barrage or Self-Destruct. Countered only by a Zenyatta not apart of the EMP.

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