After watching a youtube video about passive abilities, i thought that it would be interesting to create some in the Workshop. I have created passives for all heroes except Moira, Tracer, Symmetra and Ashe. I have read the next patch Workshop update, and I would like to experiment with Ashe ammo, Tracer and Symmetra charges and Moira resource. You can leave suggestions or balance changes in the comments!
—> To play: 2YS1G—> To experiment: GVCR6
Gallop: If Orisa has not used any abilities, attacks or received any damage in the last five seconds, then she gains a movement speed increase of 20%
Deal of the Day: Healing Roadhog charges the healer ultimate faster
Impulse Control: Sigma melee deals 10 additional damage (40 damage in total) and applies knockback
Better Defenses: The Barriers Projector cooldown is instantly reset whenever a teammate is eliminated
Better Defenses: When dropping to 150 HP, Wrecking Ball gains a movement speed increase of 50% in ball form.
The Quick: Critical hits will reduce the current cooldown of the Roll abilities by two seconds
Brittle: Frozen enemies receive an additional 10% damage from all sources
The Legs: Sprinting will speed up the cooldown of Soldier’s other abilities
My baby!: Having the turret active, gives Torbjörn a movement speed increase of 20%, and reduces damage received by 20%.
Spider’s Sense: When Widowmaker eliminates an enemy with a headshot, she can quickly see where other enemies are through the map for 2.5 seconds.
Coming next patch
Coming next patch
Coming next patch
Transfusion: Ana heals herself 30% of what she heals her allies
Coming next patchЗагрузка...
True Harmony: When both orbs have been applied for more than 2 seconds, Zenyatta receives 30% less damage, and his healing is increased by 30%.
In the Workshop editor, there’s a rule for customization only. Maybe its a little bit confusing, so I’m gonna explain it here. Ingame there are also some explanation, but I also wanted to explain here.
Percentatge customization: With some heroes, the values are over 100. So, 100 is the default. For example, if you want to modify Orisa passive and set 70% movement speed instead of 30%, you will have to put 170 in the variable. Another example is Torbjorn damage received reduction. If you want the reduction to be 40% instead of 20%, you will have to put 60 in the variable. This is because 100 is the default damage received, if you want -40%, you will have to substract 100-40 = 60.
Percentatge multiply: In some cases you have to subtract the percentage. For example with Ana, the healing received is 30% of the total heal. What the script does is multiply every heal by 0.3, and then heals this quantity to you. If you want the healing to be 50% instead of 30%, you will have to put 0.5 in the customization variable.
Blatant numbers: In some other cases its so much simpler, you just have to put the number that you want. For example, in McCree case you just have to put the number of seconds in the variable.
–> Script: All done by: sweetenerboy#2602
–> Ideas and concepts:
—-> This video has been very helpful:
—-> This reddit threat has also helped: Threat
—-> This post has also helped with Zenyatta: Post
—-> If I have used ur idea and you don’t appear here, comment and I’ll add it
My post in the forums: https://us.forums.blizzard.com/en/overwatch/t/workshop-mode-passive-abilities/527666
Source: Original link
© Post "[Workshop Gamemdoe] NEW PASSIVE ABILITIES" for game Overwatch.
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