-If a gun is poorly maintained, it will emit rustier sounds and a less loud gunshot than a well maintained one.
-Holding the fire button when cocking your gun will hold the cocking animation, which is pretty useful when re-focusing your next shot.
-Cooking food will have a different animation if you season it.
-Some characters like shopkeepers/sheriffs and town strangers (like Mickey) will look older in 1907.
-If you didn't finish a stranger's quest line as Arthur and continue as John, there will be a small cutscene where John introduces himself.
-However only Charlotte Balfour will be found dead if you don't finish her questline as Arthur (given the fact that she couldn't survive on her own unless Arthur taught her)
-Jean-Marc's remains can be caught with a fishing rod in the swamps outside of Saint Denis if you chose to kill him in Lemieux's questline.
-You'll hear more conversations about the new century in 1907
-O'Driscolls are replaced by common criminals in 1907 as they were wiped out in 1899.
-Gang members will compliment your hunt if you're carrying a dead animal around camp.
-They will also notice if you're carrying it for too long around camp and ask you if you forgot where Pearson is.
-Carrying rare animals will make them surprised and will praise you for it.
-Arthur/John will sometimes sing when drunk.
-You can roast NPCs by greeting them twice and then antagonizing them.
-Greeting/Antagonizing gang members when drunk also has different lines and reactions.
-NPC's won't take you seriously if you try to rob them at gunpoint while drunk.
-When Drunk, Arthur/John will have a different animation when getting off/on their horse.
-Bringing lawmen/enemies to camp will make the screen fade to black and you'll spawn back in camp. Dutch will then proceed to scold you for being stupid.
-Different ways to debtors in the money lending missions. For example you can confront Chick Matthew directly by talking to him first and pointing a gun at him, which will make him accidentally mention the debt and will trigger a foot chase instead of a long horse chase.
-Lots of different outcomes to home robberies. (killing the owners/hogtying them/coming back later/coming back as John and more)
-Knocked out NPCs will eventually wake up.
-John can't carry dead people/animals into Beechers' Hope because Abigail will probably be furious about it.
-Arthur/John will have a sick hunched pose if their health core is low.
-If their stamina core is low, they will breath heavily.
-If their dead eye core is low, they will squint.
-Punching a horse you've bonded well with will make it run away instead of kicking you.
-You can avoid being kicked by a horse when looting saddlebags if you calm it before.
-High Velocity rounds will mark exit wounds on enemies.
Feel free to share some!
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© Post "Little details you noticed that aren’t mentioned a lot (or at all)" for game Red Dead Redemption 2.
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