Subnautica 1

All mods stopped working after Seaworthy Update

Subnautica 2 - All mods stopped working after Seaworthy Update

Hi there,

after a few month I wanted to check out the current version of Below Zero. Unfortunately all my mods (especially the essential _more quickslots_!) weren't working anymore.

So I updated and reinstalled Qmod Manager to 4.0.4 and re-downloaded all mods. Still not working.

I reinstalled the whole game and QMod – same. The mods are just not showing up.

Here's the log of QMod (don't see what could be wrong):

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SubnauticaZero/SubnauticaZero_Data/Mono/data-0000029216310080.dll

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SubnauticaZero/SubnauticaZero_Data/Mono/data-00000292163B6890.dll

Initialize engine version: 2019.4.9f1 (630)

Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/SubnauticaZero/SubnauticaZero_Data/UnitySubsystems

GfxDevice: creating device client; threaded=1


Version: Direct3D 11.0

Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)


VRAM: 8088 MB


Begin MonoManager ReloadAssembly

– Completed reload, in 0.053 seconds

OnLevelWasLoaded was found on OVRScreenFade

This message has been deprecated and will be removed in a later version of Unity.

Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

(Filename: Line: 369)

D3D11 device created for Microsoft Media Foundation video decoding.

<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

BepInEx – SubnauticaZero

Running under Unity v2019.4.9.630

CLR runtime version: 4.0.30319.42000

Supports SRE: True

System platform: Bits64, Windows

Preloader started

Loaded 1 patcher method from>

Loaded 1 patcher method from>

Loaded 1 patcher method from>

Loaded 1 patcher method from>

5 patcher plugins loaded

Attempting to enable Unity audio…

Unity audio enabled.

Patching with


Patching with

Loading QMMAssemblyCache…

QMMAssemblyCache loaded in 31 ms.

Preloader finished

Chainloader ready

Chainloader started

7 plugins to load








Chainloader startup complete

UnloadTime: 0.512900 ms

AddressablesUtility.LoadSceneAsync loading scene: StartScreen in mode Single

(Filename: C:plastic_workspace_unityRuntime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 4 Unused Serialized files (Serialized files now loaded: 9)

UnloadTime: 1.262700 ms

Initializing Steam services

(Filename: C:plastic_workspace_unityRuntime/Export/Debug/Debug.bindings.h Line: 35)

Missing Steam DRM

(Filename: C:plastic_workspace_unityRuntime/Export/Debug/Debug.bindings.h Line: 35)

Couldn't initialize Steamworks

(Filename: C:plastic_workspace_unityRuntime/Export/Debug/Debug.bindings.h Line: 35)

AutomatedProfiler CommandLineArguments: C:Program Files (x86)SteamsteamappscommonSubnauticaZeroSubnauticaZero.exe

(Filename: C:plastic_workspace_unityRuntime/Export/Debug/Debug.bindings.h Line: 35)

DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

(Filename: Line: 589)

Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 4825.

Total: 25.533400 ms (FindLiveObjects: 0.392400 ms CreateObjectMapping: 0.060800 ms MarkObjects: 25.030300 ms DeleteObjects: 0.049400 ms)

Setting up 8 worker threads for Enlighten.

Thread -> id: fd4 -> priority: 1

Thread -> id: 7100 -> priority: 1

Thread -> id: 77a4 -> priority: 1

Thread -> id: 6228 -> priority: 1

Thread -> id: 2980 -> priority: 1

Thread -> id: 2018 -> priority: 1

Thread -> id: 4ad8 -> priority: 1

(Filename: Line: -1)

Am I the only one with this problem?

Source: Original link

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1 Comment

  • Reply
    Mar 25, 2021 12:36 pm

    You are not the only one. All mods stop working after every update/patch. Modders thus need to update them everytime after such. Mostly takes some time unless said mod is totally abandon by modder.

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